Add setUserIndex/getUserIndex (int index) to btCollisionShape
Share physics setup of BasicDemo between different graphics frameworks, see Demos\BasicDemo\BasicDemoPhysicsSetup.*
Plan is to do this for all Bullet demos.
Improve gwen performance and cursor navigation for tree control.
tweak shadowmap size
SimpleOpenGL3App::registerCubeShape accepts half extents
fix linker error on Mac OSX
fix some btgui issues on Mac OSX
improve BasicDemo, better mouse handling, add colors to drawing
fix crash on CPU not having AVX support
Start re-organizing demos so the physics setup can be shared easier (explicit create graphics objects, init/exit physics etc)
Add B3G_RETURN key code, only implemented in Windows so far (todo: Mac, Linux)
Fix Windows key management (use WM_CHAR event instead of WM_KEYUP
Add Return (OnKeyReturn) key support TreeNode, so we can select an item using the return key.
add missing file
fix Linux build
enable B3G_RETURN for Mac OSX
Merge branch 'master' of https://github.com/bulletphysics/bullet3
improve Linux OpenGL 3.x context creation handling, don't crash if the shadowmap shader fails
add cursor-key support for Linux
fix issue with Intel OpenGL 3.x driver under Ubuntu, render to texture cannot handle glDrawBuffer(GL_NONE)
more workaround for glDrawBuffers issue
Merge branch 'master' of https://github.com/bulletphysics/bullet3
more workaround for the Intel glDrawBuffers issue
Merge branch 'master' of https://github.com/bulletphysics/bullet3
enable auto-conversion of btConvexHullShape to basic graphics representation for the GLInstancedPrimitiveRenderer
Merge branch 'master' of https://github.com/bulletphysics/bullet3
better workaround for Intel GPU crash for glDrawBuffer on Linux
fix a linux build issue
prepare to re-enable Gwen user interface (OpenGL_DebugFont) for OpenGL2.x
prepare to add improved btGeneric6DofSpringConstraint