Renderer no longer take window.devicePixelRatio by default. Added .getPixelRatio() and .setPixelRatio(). See #5627.
Updated builds.
Adjusting lightmap shaders for enhanced lightmaps
Adding material.enhancedLightMap
Adding example for material.enhancedLightMap
Adding THREE.OverlayOperation
Adding lightMapMode and envMapMode
Preparing to use the OverlayOperation in lightmap shaders
Hardcoding lightmap overlay params for now
The lightMapMode needs to be part of the code chunks
Updating shaders for new lightMapMode defines
Adjusting WebGLProgram to work with lightMapMode
Adjusting examples for lightMapMode
Use THREE.BoxGeometry in lightMapMode sample
Adding additive lightMapMode
Preparing deprecation of material.combine in favour of material.envMapMode
Adding Modulate2XOperation for lightmap modes
Adding shader for Modulate2X lightmap blending
Cleaning up and extending sample for lightMapMode