Added binding to EGL library
Added binding to GLES library
Added binding to X11 library
Completed Context class with working window and OpenGL ES 3 context
Started on Texture class to wrap OpenGL calls for texture loading and binding
Started on FBO class to wrap OpenGL calls for FBO loading and binding
Started on ShaderProgram class to wrap OpenGL calls for shader creation and compilation
Changed naming to Imint standard
Started on Vao class for wrapping Vertex Array Objects
Added function
Structured and renamed
Structured and renamed
Added Quad class for rendering a quad using a VAO
Added SyncFence class for wrapping OpenGL fencesyncing
Structured and renamed
Added update function
Delete FBO.ooc
Renamed to fit standard
Merge branch 'master' of https://github.com/EmilWestergren/ooc-draw-gpu
Started on abstraction layer over OpenGL wrappers