Added minimap.enableRest()

I've also got minimap.getRunEnergy() which is accurate +/-4% when run/rest is enabled/disabled. Not sure if you want to add while clarity finishes the tesseract version.

function TRSMinimap.getRunEnergy(): Integer; override;
var
  count: Integer;
begin

  if getColor(point(self.button[MM_BUTTON_RUN].bounds.x1 + 29, self.button[MM_BUTTON_RUN].bounds.y1 + 21)) = 16777215 then
   result := 100
  else begin
    count := countColorTolerance(1126267, minimap.button[MM_BUTTON_RUN].bounds, 9, colorSetting(2, 0.20, 0.94));

    if self.isResting() then
      result := round((-0.0005 * pow(count, 2)) + (0.4792 * count) + 0.5272)
    else if self.isRunEnabled() then
      result := round((0.0002 * pow(count, 2)) + (0.298 * count) + 2.9935)
    else
      result := round((0.0001 * pow(count, 2)) + (0.2481 * count) + 1.3117)
  end;

  print('minimap.getRunEngery(): result = ' + toStr(result) + '%');
end;
Merge pull request #162 from SRLTheMayor/patch-18

Added minimap.enableRest()