Pyrox now has grenades, explosions, chairs and tables.
Progressing with Pyrox - committed files left out from previous commit. Oops.
Pyrox getting better all the time. It now a very playable game (without many bells and whistles though).
The Input class can now be used from onKeyDown events.
Role now has an optional ID, which can be used to search for it.
Games now use the new Input abstraction instead of code checking for keystrokes directly.
Pyrox has a custom ZOrderStage, which ensures that the ticks are done in a consistent, and predictable behaviour.
Many more levels and characters. Now approaching a complete game, but still without sound, and little animation.