Inserted glitches into level and restart
Move map into its own class function
Updated the maps to a recent version

FOR TESTING
Woo! The player moves to the next level or dies

based on their actions. Now to.. parameterize!
OK! Levels are instantiated with callbacks

They arrange whether you die, or glitch, or what
Made the "SubsequentLevels" work
Levels rock now
Merge branch 'master' into restart_level

Conflicts:
	map.lua
Merge pull request #5 from variousauthors/restart_level

Restart level