Merge branch 'Development' of https://github.com/DComm2013Network/CutThePower into Development
Added stairs into the maps.
Refactored the code to have all of the triggered events happen in the trigger.cpp file.
added teh cop render

earthbound skin :P
Fixed issue with animations playing.
Merge branch 'GraphicalInput' of https://github.com/DComm2013Network/CutThePower into GraphicalInput
Made collisions work. Issue was adding the stair entity, will need to fix this.
Added an animation that triggers when you hover over an entity & made intro animation trigger more frequently
Added/Fixed all the images fonts etc...
Made multiple changes to collisions, object loading, and positions.

Changed collision functionality, now more reliable & robust. Changed
X and Y in PositionComponent to represent the center of any entity
that has a collision component.

Objects now load from the map with a width and a height, and all
entities have a width and height different than that in RenderComponent.
This makes collisions tighter around the edges.
Merge branch 'GraphicalInput' of https://github.com/DComm2013Network/CutThePower into GraphicalInput

Conflicts:
	assets/Graphics/map/map_01/map01.txt
Merge branch 'Gameplay' of https://github.com/DComm2013Network/CutThePower into Gameplay

Conflicts:
	src/Gameplay/components.h
	src/Gameplay/systems.h
Merged Gameplay into Gameplay
Merge branch 'GraphicalInput' into Gameplay

Conflicts:
	src/Gameplay/components.h
	src/Gameplay/systems.h
Added work on stairs, not fully functional yet.
Stairs! Stairs! More stairs! Also implemented sprint (Spacebar).

Stairs now move you up and down floors, nice and smoothly.
There are probably some severe memory leaks there, but it doesn't
crash so that's good. Changed the map file loading, so the target
position stairs take you to is a float now, instead of an int, so
you can be at X.5 tiles, etc.

Hold space to sprint, this can be used for something else if we
want, it is implemented in movement_system, so it isn't hard to
change.
Merge branch 'Gameplay' into Development

Conflicts:
	assets/Graphics/SampleFloor.txt
	src/Graphics/map.cpp
Merged GraphicalInput into Gameplay, fully integrated now & most
recent version.
Merge branch 'Gameplay' into Development
Merge remote-tracking branch 'origin/Development' into Network-Client-Dev

For purposes of adding packet changes for the select screen.