outlined new features
Libraries/Universe/GameState.hs.bak
fixing up devel
added fixes to DataStructures/Universe.hs from timer branch
merging fixes that should have been in devel to begin with
incorporating lessons learned about timers and buffers
about to do buffer test, then simulation space test
worked out filter events to remove bogus CIDs and AIDs
timer is microseconds, not milliseconds. geez
developing simulation space
worked out simulation space and the beginings of evaluation for those spaces
normalized data structures
moving along with evaluation, setting up hyperspace travel
have testable design complete. Time to flesh out the pure functions
toPlanetComm needs some work - y u no implicit recursion?
from UPlanetComm to PlanetComm
broken, but not badly
spill experiment
how to handle turns with no moves, to be cont.
not sure if ...