Render the mesh wireframe instead of the convex hull crap
Slightly modified the conventions of what I saved into the dae, but probably shouldn't change anything
Nokia's tutorial 3 webcl example
Update README.md
Update README.md
Here's a fairly trivial webcl program which adds 1 in y to every vertex; works but is not hooked in anywhere
Update README.md
Commit to pull
Well now thanks to WebCL the wireframe clone is 1 unit higher.
Undo change to cell origins which caused super weird physics
Basic vec3 math library, starter code for javascript intersection

-vec3 library processes array[3].
-intersection code currently just sets up list of vertices, edges,
faces, and clipping planes.
More real shatter pattern in a 4-unit-cube shape
Most of the core code for sequential intersection.

-There's a bit left to do, I've marked with TODO's.
-The bug I can't figure out is also marked with a TODO, see index.html
line 306.
-Too tired to keep working.
Update README.md
Update README.md
Only saves unique edges to face now

Modified faceEdges to only save unique edges.  This should make the face
clipping work.
Added the new face triangulation.

still needs final reconstruction.
Reduced things to minimal cases so I could look at values in the debugger
This should fix faces and face vertices

Fix to face edges and vertices.
Fixed some errors - intersection with 1 plane now working.

1. (FIXED) The code flipped the edge on the wrong case when detecting
edge-plane intersection.
2. (FIXED) Face vertices were not being correctly generated in the case
where one edge is culled.