Made skeleton 'square' into a cube to avoid clipping.
Everything is scaled now so the movement box fits inside the view frustum.
Added animation capability and framerate control with 'p', 'P', '-', '+'.
Added back camera control independent of animation.
Code cleanup of commented crap and extraneous methods. Shifted some globals around in preparation for refactoring.
Refactored stuff between motionviewer.cpp and MainUtility.cpp.
Changed all usage of Translation3d to Vector3d.
Wrote first draft of interpolation function.
Implemented interpolated animation with reset working.