Slight bug fix to unit pathfinding
moved spawns
Another small whoopsy

Wibble works.
Maybe fixed rotation speed of playership at lower framerate
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Had to change engine turn rates to compensate for change.
Merge branch 'CalumBranch' into development
Merge branch 'development' of https://github.com/doctorspoof/SpaceShooter into development
Fixed beam parent issue

ResetOffset function now takes into account the parent and root
transforms for converting local scale to world scale.
Removed debug log from BeamBulletScript
Fixed the beam not giving the player money on kill
Increased turn rate by 150% across all engines. Made change to dock speed to attempt fix
Merge branch 'MikeyBranch' into development
Another potential fix for docking speed
Death sequence tweaks
Beginnings of barrage ship. Added destructible missiles and the basis for the ship itself.