Updated probability-syndrome.rb

* Probability commands now correctly process reaction ID, worker ID,
  and location meta-arguments
* Debug mode correctly disabled
Update Dfhack Guide.html

Changed dfhack guide.html to match dfhack.init for stocks show and zone set keybindings.

~There Is No Vic
New contributor: There Is No Vic #dev
Added missing 'S' to MATERIAL(S)_(DEFAULT|WEAK|NORMAL|STRONG)

See http://www.bay12forums.com/smf/index.php?topic=134919.msg4884228#msg4884228
maint-bin: sync.pl: Only push master and unified to github by default.
Removed item_a_bonestack! Fake bones are finally dead!
Orcfort: Blueprints now unlock by walking the dreams of fallen enemies.

* Removed all blueprints from raids
* Added dreamwalk reactions for elves, humans, drow and dwarves
* Added DREAMWALK_ANY (to unlock ancient foundry and fluidcaster)
* Disabled unused mojos

Relates to #86, #61, and #12
Orcfort: Fixup: Corrected chapter codex reaction errors
Merge branch 'master' into orc_rebalance

* master:
  Removed item_a_bonestack! Fake bones are finally dead!
  maint-bin: sync.pl: Only push master and unified to github by default.
  Added missing 'S' to MATERIAL(S)_(DEFAULT|WEAK|NORMAL|STRONG)
  New contributor: There Is No Vic #dev
  Update Dfhack Guide.html
  Updated probability-syndrome.rb
Orcfort: Fixup: Lower blueprint chances to 15% on dreamwalk