Simple Colour Animation
Add initial chapter2 shader.
Corrected check for ProgramID failing.
Moved Printing of OpenGL info to utility class.
Added ShaderTutorial as default launch.
Set explicit profiles.
Added sb6 shaders.
successfully got vao working from example code
Half complete implementation of HelloGL3. This will be used as a starting point for full support of OpenGL 3.3 Core Profle by the engine.
Adding in Debug Build of OpenTK 1.1 rc1.
Changing target platform to .NET 4.0 from 4.5.
Removing test app.
Merge branch 'dev' into debug-dev
Removing reference to old test app.
Merge branch 'dev' into debug-dev
More Trial and Error.
The Simple DirectMedia Library compiled for Windows and Mac OS X.
http://libsdl.org
OpenAL Soft compiled for Windows.
http://kcat.strangesoft.net/openal.html

"OpenAL Soft is an LGPL-licensed, cross-platform, software
implementation of the OpenAL 3D audio API."
ANGLE Project compiled for Windows.
https://code.google.com/p/angleproject/

"The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 9 or DirectX 11 API calls."

These are required if you wish to publish an OpenGL ES application to the Windows Store. You can also use these in order to port or test OpenGL ES code from and to mobile devices (Android, iPhone).
Moving dependencies.
Removing unused dependency.