- Changes changeling abilities from verbs to proc_holder objects.
- Functionality should be unchanged
- Admins can varedit chemical costs of individual abilities.
- Allows coders to implement sting upgrades more easily.
Fixed an issue with lesser form and fake death where you would be made a changeling for no reason.
Forgot to change the virus mix reaction, for blood + virus food, to 1 unit.
Tabling will not runtime if the target runs away from the grab anymore
Vaultspawners (those things never used that an admin might once in a blue moon) will now use the ChangeTurf() proc and won't make Linda cry
The admin functions and comms console options to switch the level of access of the maint doors will now work properly and not runtime.
The genetic symptoms will now archive your DNA and set your DNA back when it is cured.
Removes ÿ from vending machines

Replacing ÿ with nothing in vending machines, successfully removing that ugly character that the /improper macro creates.
Removes the 'The ' from the item list in autolathe
Capitalization in autolathe.dm
Reverting accidently overwriting the new cell path
Fix for #3070 (Deafness in Objs) (gooby stahp)
Merge with master, dissonant shriek and organic space suit

- Changed dissonant shriek and organic space suit from old verb system
to new system.
atom/movable
Human overlays will show themselves again.
Emergency Access Override Update

-Changed the way emergency access override is handled. It now toggles a var which overrides access requirements instead of removing/adding access
-Airlocks now have blinking amber lights when in emergency mode
-AIs can toggle emergency override on individual doors
-Humans may disable emergency overrides by pulsing the ID scanner wire. They can't enable it, since IMO there are enough methods to hack open doors without an easymode all-access wire
Added a feedback message for when a player opens or closes the maint panel of an airlock.
Inverted the blinking animation to reduce the flickering while the door closes and opens
Closes the span class on the airlock maintenance panel feedback message and added proper punctuation to it.
Doors now have their own unique animation for their emergency lights

I also removed door1.dmi as it was unused and just had duplicate icons found in other files.