Initial commit with test menu and basic gameplay (only moving and turn change).
Renamed folders to be clearer and match projects names.
Removed compiled assets to lighten repository.
 Removed compiled assets to lighten repository. [bis]
Fixed compilation of content. Ennemy units now blocks your path. Added more details for units. Started showing life of hurt units.
Fixed content generation. Added attacks with working life points and death. Added city captures (direct capture).
Changed terrain management and textures. Added license file and filled readme file. Added better city capture system (AW-like).
Fixed readme extension to MD to enable Markdown on bitbucket.
Shows available attacks when right pressing an unit.
Improved units attack range (real range). Added artillery for range testing. Units now read from XML file for easier modding. Fixed style and namespaces.
Reduced map grid from 32x32 to 24x24. Stopped units now show diagonal sprite. Improved displacement to prevent units sitting on enemy units.
Fixed path calculation not taking into account precedent path. Improved path calculation (now only when cursor moves).
Better transition between sea and land. Added bridges. Test map is now Spann Island. Added bases. Slowed down blinking building animations.
Better bridges and roads with transitions between each other. Maps now read from file. Can choose map when starting game.
Added rivers.
Added first level of Advance Wars' campain: "It's war!". Added corresponding units and sprites. Added unit support to maps.
Added yellow team. Added more terrains. Added more maps. Added more units. Added background to game screen.
Better popup context menu.
Added map editor menus.
Added basic map creation tool with width and height. Added unusable map editor.