azul3d_info: utilize the seperate GLSLShader struct; See azul3d/gfx#63
azul3d_texcoords: utilize the seperate GLSLShader struct; See azul3d/gfx#63
azul3d_stencil: utilize the seperate GLSLShader struct; See azul3d/gfx#63
azul3d_mandel: utilize the seperate GLSLShader struct; See azul3d/gfx#63
azul3d_triangle: utilize the seperate GLSLShader struct; See azul3d/gfx#63
azul3d_rtt: utilize the seperate GLSLShader struct; See azul3d/gfx#63
all: go fmt