fix
fix
fixed navmesh with maps
Fixed up Charger
Merge branch 'developer' of https://github.com/jcollins2014/Project into developer

Conflicts:
	Assets/Scenes/GameScene.unity
Better boss sniper attack
Merge branch 'developer' of https://github.com/jcollins2014/Project into developer
Quick fix
fixes, sounds, boss stage, level 1
Changed red flashing on enemies to a different method so it wont lag and fixed timing issues with spinning fire traps
Cleaning up wave system
Fixed wave system to spawn wave 5 seconds into zoning into a non-home zone
Updated navmesh for level 1, rebalanced enemies
Moved assets around to clean up project folder
fixed sound issues with landmine and slime trap
Healer changes

- healer change to a buffing enemy + state machines
Merge branch 'developer' of https://github.com/jcollins2014/Project into developer

Conflicts:
	Assets/Medieval_boxes_free/Materials/Boxes_color.mat
	Assets/Scenes/GameScene.unity
Delete enemies out of bounds
Merge branch 'developer' of https://github.com/jcollins2014/Project into victor