I have updated the Actuator files to allow for force and speed outputs.
Added explicit to constructor in PointActuator.h
(to avoid potential wrong conversion of string to SpatialVec type)
Soha and I wrote this first attempt at a SpatialActuator that takes a SpatialVec from a controller and applies it as a force and torque to a body.

NOT done yet!
Don't build Simbody examples.
Fix a few things.
Build on clang first.
Added outputs to Muscle. Hooked into Thelen2003Muscle and added Thelen2003Muscle to testComponents. TODO: repeat for Millard2012EquilibriumMuscle.
Merge branch 'master' of https://github.com/opensim-org/opensim-core into addOutputsToMuscles
Outputs should now be available for Millard2012EquilibriumMuscle as well. Note that Millard2012AccelerationMuscle makes testComponents kerplode ("testComponents.exe has stopped working" error on Windows). Probably not worth investigating at this time, since nobody uses the Acceleration model.
Ignoring issues with the Acceleration muscle.
edited lines in CMakeLists.txt file to allow for c++11 compatibility with XCode
also changed minimum OSX version to 10.8
Add probe output as an Output. Also, include metabolics probes in osimSimulation.h
Changes to support using Actuator_ withing Controllers so that we can handle actuators with vectored controls and not just scalars. This is intended for Soha to test.
Added testSpatialActuator to testActuator
Merged Ajay's corrections to branch Issue-62-spatialActuator for using vectorActuator (needed in testActuator methods)
Cleaned-up issue-62 branch to get Compiled with newly merged branch
(Removed testASpatialActuator and computeActuation,
Still problems with Register_type, Actauation.h, etc)
Resolved Register_type issue
(original testActuator compiled and worked)
Compiled testSpatialActuator without osimTools
(removed all calls to Power/Probe methods in test file,
issues with finding a couple of dlls)
Merge pull request #81 from opensim-org/travisDontBuildSimbodyExamples

In travis, don't build Simbody examples, and build clang first.
Replace OVERRIDE_11 with override.