AH-414 Added a first prototype of look at IK

TODO: Testing and maybe (hopefully not) fixing
AH-414 Fixed some double initializations
AH-414 The ultimate neck crack
AH-516 Implemented so that the text factory now read custom fonts.

Reads files from a folder and creates a font collection that can be used in the text factory.
AH-480 changed the particle effect around the checkpoints

They are funky when the player are close to it... behind the checkpoint
AH-480 massive awesome particle effect to checkpoint
AH-414 Some clean up of the 1 joint IK code

Still not desired behavior.
AH-516 number change
AH-414 More cleanup and error source found

On to fix it tomorrow
Merge remote-tracking branch 'origin/master' into AH-480__Checkpoint_Particles
AH-480 works again
AH-516 Implemented 1st 2nd 3rd instead of place: .
Merge remote-tracking branch 'origin/master' into AH-516_Hud_indication_about_checkpoints_taken

Conflicts:
	BoostIntegrationTest/BoostIntegrationTest.vcxproj.filters
	BoostTest/BoostTest.vcxproj.filters
	Client/Bin/UserOptions.xml
	Graphics/Graphics.vcxproj
	Graphics/Graphics.vcxproj.filters
AH-516 Changed enum order to get back CSM view.
AH-414 Head turns with mouse movement

TODO: Unlock body from same x-z-plane turns as head.
AH-480 WILL NOT WORK WHEN TAKING CHECKPOINTS!
AH-480 works again

Checkpoints renders, players can take checkpoints without crashing, run a full lap
but no logic currently working when i comes to remove old checkpoints and change the color of them.
AH-414 Delayed body rotation when not running
AH-414 Pausing
AH-480 Checkpoints work perfectly now, except changing color