Line width now more accurate
Removed rogue console.log
Graphics Bug fixs

Fixed bug where webGL graphics not working in safari
Fixed bug where Collinear points cause lines to be draw oddly
Moved program uniforms

Moved program uniforms locations to the PixiShader rather than the
glProgram
Fixed Issue #313
Update README.md
Fixes #386; adds word wrapping to Pixi.TEXT.

This wraps lines of text using a simple greedy algorithm that optimizes
for fewest lines given an arbitrary horizontal bound.
Merge pull request #391 from noffle/dev

Adds word wrapping to Pixi.TEXT.
Added 2 filters fix filter bug

Fixed filter bug where filters not wotkring on transparent renderer
Added CrossHatchFilter
Added RGBSplitFilter
Updated Example 15
remove sublime-* files
ignore sublime text files
Change grey to gray, silly English...
Merge pull request #396 from GoodBoyDigital/gray

Change grey to gray, silly English...
Manually merge #400
Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well.
Fixed typo in AbstractFilter (unifroms to uniforms)
Made sampler2D check more robust.
adding base64 support to AssetLoader
cleaning up base texture destroy & adding removeAllEventListeners to EventTarget
Dramatically refactored PixiShader. Significantly smaller, less branching, much faster sync loop and no constant texture uploads.