init with vanilla block drivers
added readme and a few mods' apis
buildcraft drivers and some refactored tile entity interface driver logic into abstract class
little bit of refactoring; added enderstorage driver; added reflection utility class
added sign driver
refactoring; added thermal expansion stuff
made inventory driver callback names a little longer to reduce chance of name collisions
industrial craft 2 stuff
make jukebox return record name instead of item id
clean up after driver api restructuring
added command block, note block and rim carriage controller drivers (moved from oc core)
Added Machine in Buildcraft fixed pipe handler
Added AppEng
moved tile entity based block driver to api prefab package
Merge branch 'master' of https://github.com/MightyPirates/OpenComponents
y u no autoformat? (╯°□°）╯︵ ┻━┻
less code duplication
cleanup; stripped down appen gridtileentity driver, accessing the whole network from any tile in the network is kinda lame - me controller provides this, too; sprinkled in some more finality
added a generic wrapper for cc peripherals that can be enabled via config, should be used with caution since depending on what the peripheral's methods do this may crash or deadlock the game. the recommended approach would be to add explicit drivers for tested peripherals (that's just a matter of extending DriverPeripheral and overriding the getTileEntityClass method then).
added mekanism but not working for now! deactivated most drivers so don't use
cleanup; reenabled drivers