VideoCommon/VertexLoader: Remove NRM enum
VideoCommon/VertexLoader: Remove duplicate point min and max calculation
VideoCommon/VertexLoader: Add more use of std::min and std::max
Use memory card 251 for games that cannot use large memory cards
add setting to game inis to use memory card 251 for games that cannot use large memory cards
Software backend: Delete forked PixelEngine.

Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
SW backend: make shaders work on Intel/Windows.

Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
Merge pull request #227 from magumagu/swbackend-fix-shaders

SW backend: make shaders work on Intel/Windows.
Add initial support for GLSL ES 3.10.

GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
fix exporting all saves in memcardmanager
Merge pull request #226 from LPFaint99/Issue6753

Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
Merge pull request #240 from Sonicadvance1/GLSLES310_binding

Add initial support for GLSL ES 3.10.
Fix trailing whitespace.
Merge pull request #245 from magumagu/fix-trailing-whitespace

Fix trailing whitespace.
SWBackend: Fix code style.
Fix a bug in the ARMEmitter.

When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
Fix Fastmem on ARM once more.
Merge pull request #249 from SeannyM/master

(Rebase) Fixes two bugs in the ARM JIT core.
Assign "user_defined" value properly for downloaded Gecko codes.

Fixes Issue 7156.
Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.