Update ADV_Zeus script to 1.02

Improved while() loop.
destroyCaches - spawn marker vehicle

Spawn an empty truck near the weapons cache to make locating it easier.
DestroyCaches - more variety + difficulty

* Spawn an additional patrol for each ammo cache that exists
* Up the difficulty by 1 from default (at least 2 caches now)
* Add some variety to the guards (either urban guards or an officer w/
light inf)
* Add some variety to the vehicle parked nearby (all CSAT transports or
unarmed ifrit)
DestroyCaches - Tweaks

* Make the extra squad garrison a building instead of walk on patrol
* Restore the default difficulty (not so many caches for few players)
* Expand the radius of the additional garrison
Generate V13 PBO
Fix 'missing image' error on startup

I think it had to do with the cAsINg
Add 'Random' to start time values

For wayne!
Add ability to set cloud cover on mission start

Replaces 'dynamic weather'. Default is 'Random'.
Generate V14 PBO
Merge in mission tweaks from mainline (up to v13)
Add TFAR requirement objects and boxes of radios.