This correctly uses the world height less one block for placement of a
Door.

Required for placing doors inside a littleblocks area.
Merge pull request #998 from Eurymachus/master

This correctly uses the world height less one block for placement of a door
COnverted patches to SRG names
updated for ForgeGradle 1.2
added .exe file.. fixed a bunch of patches
updated FML to latest master
fixed remaining noop patches and exc derp
Merge pull request #1012 from AbrarSyed/master

Updated for ForgeGradle 1.2
Update patches for new Fixed FernFlower used in FG 1.2.
Add position to BreakSpeed event. Closes #621
Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773
New hook to truely seperate the display of the 'durability' bar from the current / max durability. Allowing modders to control that display easier.
ItemStack sensitive version of Item.getAttributeModifiers, Closes #816
Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790
Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838
Use BiomeGenBase's array size instead of hardcoding it in BiomeDictionary. Closes #871
Fix potential threading issue if FluidRegistry.loopupFluidForBlock is called from two threads at the same time before being setup. Closes #936
Update access transformer, Closes #951 and #1021
Add NPE protection to GuiingameMenu.actionPerformed, Closes #961
Finally do SoundSystem workup for 1.7, Closes #982