Merge pull request #10 from Aurorastation/master

Code Catchup
Custom gear stuff

Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites.  So they're going to be normal
sized and only backpackable.
Botany changes

Poisonous plants you'll now eat in a single bite.  Because poisoning.
Poisoned cyanide death apples enabled in mutations.  They look just like
normal apples!  Be careful.  Death nettles buffed significantly,
considering it's a tri-department effort to even get them, and that's
excluding potency growth.
Scopes updates

- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
Hardsuit Fix

Medical Helmets work on Tajaran and Unathi
Vamp buffs, isocubes (needs sprite), other stuff

Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
Area RP Sounds

Just like the make sound option on objects, except this one if for area.
Just right click on a turf, select it to make a sound or narrate to that
room/area.
Cencomm Message

- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
Mod messages

Messages for Mods
JMP links on attack logs

Added JMP links to all attack logs
Vampires in one-click-antag

Vampires in one-click-antag
wheelchairs

wheelchairs.  fixes lasereyes for wizard mutate.  might need nerfs.
uncertain.  too tired.
Various tweaks.

Buildaturrets made more accessible.  They aren't that great anyway.

Table laserblocking chance increased significantly.  Because if you
bother to get cover, you deserve cover that works.  Tables soak
projectiles a little better, too.

Removes hulks always all-capsing.  Puts pulse rifle unwielded firedelay
in line with other fire delays.
Cargo, more turret fixes

Re-adds orderable headset chips.  It got wiped in the big bay update
that ruined everything.

Updates turret electrodes to electrode/high, like everything else in the
game.  yes.
changes robotics fab access to general research access

this is keeping in line with whoever changed r&d access to be general
research access instead of r&d access.
Change log

Change log
Mod access

No Mods shouldn't be able to jump like that
Player Panel Tweak

Add's View Var's link for Dev's
Merge pull request #11 from Duck-/master

small things this update
BugDuck

Bug Fixes from ducks merge