When a room is destroyed/selled, tile should remain claimed
fixes #221
Remove useless code blocks project file
fixes #225
Add support to allow creatures/rooms to drop objects (ie Treasuries)
With this patch :
- When you sell a tile where gold lies, the gold is turned into a treasury object (can be picked up)
- When a worker do not have a treasury to drop gold but he is full, he drops a treasury object on the ground
- If 2 treasury objects are on the same tile, they are merged
- If you drop a treasury object on a treasury, it is added to your gold
- Treasury objects can be picked up by every player but only on allied claimed tiles
#34 will be easy to do after this patch
I've seen a computer with windows xp where I couldn't connect with an emptyu string. I had to use localhost
Avoid endless loops when loading a level file where an end tag is missing
fixes #217
Wrong type used (stupid me)
Fixes due to merge conflicts
Changes as requested by @Bertram25
Merge pull request #227 from hwoarangmy/development

 	Add support to allow creatures/rooms to drop objects (ie Treasuries) + small fixes