Player (EX9.Texture) will scan directories in background now.

- Added SpreadEquals extension method.
- Player will check per slice whether or not a directory changed.
Merge branch 'develop' into player-ex9-texture
Added support for custom texture format.
Use the FrameInfo and not the file name as key. Changing the format will therefor trigger a reload.
Fixed minor issue with new texture format feature.
Fixed issue in SharpDX and updated to master (see https://github.com/sharpdx/SharpDX/pull/89).

This solves various heavy frame rate drops when using DDS.
Use System.Diagnostics.Stopwatch instead of custom HiPerfTimer.
Updated SharpDX to 2.5.0 (Directx11-net40).

Contains https://github.com/sharpdx/SharpDX/pull/89
Merge remote-tracking branch 'origin/master' into player-ex9-texture
added AsRaw (String Hex) module
Merge branch 'develop' of https://github.com/vvvv/vvvv into develop
binnified modules
added NormalizeBinSize (Color, Raw, String, Transform)
added .sdsettings to gitignore
Merge pull request #186 from woeishi/develop

monoflop
Merge commit 'bd1863e3cd307c752af87b65e143ae7a82d4d26c' into develop
monoflop helppatch cosmetics
moved combinatorics nodes project into folder
Generic equals node will now use EqualityComparer<T> to do the comparison.

* Equals (Raw) node now based on the generic version.
* Fixed StreamEquals method when both streams were using the same underlying stream.
Added test patch which shows issues with evaluation of empty spreads. Test should fail.