new audio files to use for end scene
getting rid of old nonneeded file
updated GUI managers to update mouse visibility correctly
moving trigger button so it player doesn't land on it when collision is turned off for one of the endings
added documentation that Brain returning -1 is okay if player is entering the 0Room because there litteraly are no choices to choose between yet.
Fixing mouse stuff again
script lines for playing outro audio
added variable to GameData and GameControl to keep track of the game saving out as JustReset. This replaced the variable in Node Manager. Ai was also affected with the way it loads in information. All code using the old NodeManager justReset now use the GameControl's JustReset
Moved showNextRoom() int EndRoomEvents to after player moved to see if the bug of Vo's dialogue after EndRoom is seen (This happens randomly). It did not fix the issue
Fixed an issue with the graph not being set to zero after player hits the endRoom .
got rid of never ending hallways. A function was continuously resetting the halwaysUsed to empty
Fixed sound bug that crash the game.
updates to Game and MainMenu Scene of the new functionality for the game.
Forgot to commit the EndSceneAudio Folder meta
Latest build of the game.