Make sure Shipwreck event doesn't start in a system with no pirates
Change pilot->cpu to an int.
This avoids the player being told they have -0 CPU and can't fly their ship.
fixed the second runaway mission
Only reset time compression once hostile pilot is identified, not when they are in
fuzzy range.
Don't let the player jump with afterburner active.
It causes bugs and is probably not desirable
Fixed up Anxious Merchant mission
Actually end autonav on hail, instead of just pausing time compressions just to start it again.
If autonav speed gets reset, we aren't ramping down anymore.
Stop autonav on death. This prevents time compression from reactivating.