recursive orbit rendering should work now (Mun+Minmus test cases are OK), bodies represented by their in-game size.  name-driven object organization.  I should probably ditch this helper geometry crap and just design near/far TubeGeometries for UI
ALSO: I need a better way to generate the paths the TubeGeometry follows, 10k vertices per orbit is absurd
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Merge branch 'master' of https://github.com/SnoopJeDi/snoopjedi.github.io

Conflicts:
	sandbox.js