two touching cubes.
distance-mesh: distance inside polygon is now capped at 0.
area inside obstacles is a single segement in distance mesh now.
debugdraw: refactored into multiple functions.
new obstacles.
nice.
walk_side.
border for concave vertices.
filling concave edges.
colors.
filling concave corners: small gap fixed.
moveTo and lineTo working on Vec2 in world space.
moveTo and lineTo working on Vec2 in world space.
fixed moveTo&lineTo for segment case.
draw_sides use moveTo&lineTo.
draw_sides use moveTo&lineTo.
nice.
debug draw refactoring.