Tweaked the mimbrane codex entries subheader.
Added support to DataManager to detect instances where the allocated storage space has been consumed, stopping a save from actually occurring. The process forces a secondary save once more storage has been allocated to ensure that the save data is actually committed to disk (I THINK I can switch this out to an event to retry it maybe, but this works for sure having tested it).
Actually made face mimbranes modify lipMod
Added a save upgrader to reset lipMod if its negative because of the issue