Click Delay fix

Ok so basically, when we first swapped over to the new source tg had
made a new addition around may where they reworked there entire click
delay separating each delay to every single object you could click on,
anything that didn't have this "user.changeNext_move(number)" code
basically had no delay. a few objects were left out specifically:
Security barriers, wooden barricades, resin wall/door/membranes. thus
resulting in a issue being reported about alien resin walls being
destroyabled really quick with rapid clicking. this caused a quickfix by
adding a click delay onto the click code. this fix removes the quickfix
click delay that was added and adds that changeNext_move code to the
resin, security barriers, and wooden barricades thus removing the click
delay from things that shouldn't have it, but not allowing precious
barriers be broken so easily.