Use bits for status constants instead of masks.
Use map constants for hardcoded warp destinations.
More move effect constants.
Clean up rst vectors and interrupt labels.
More move and effect constants. Use a constant for total move count.
Comment in-game trade evolution.
Use callba/callab macros for cross-bank calls.
Comments and labels for saving the last blackout map.
Merge remote-tracking branch 'iimarckus/master'
Documented reflect/light screen effect function. Labeled some related text.
Documented/labeled lots of move-effect-related stuff.
Merged with yenatch
Finished documenting/labeling functions in the MoveEffectPointerTable.
Documented/Labeled Route 22 scripts.
Label and comment AnimatePartyMon
Label graphics loading functions and CheckIfMoveIsKnown
Label a lot of unnamed text
Clean up text labels, use move and type constants
Use more trainer/mon/palette constants
More item IDs and palette function names