initial commit of the multiplayer branch
updated the readme
initial client.js commit for multiplayer code
changed ip to localhost so works anywhere
tweaks
Added global and player history along with win lose state checking on the server.
Added the concept of player1 and player2 to the clients now so they can do stuff based on what they are.
For any players who connect to the room after player 1 and 2 they now gain observer status.
updates
removed node_modules
removed unneeded deploy script
wrapped server side js in a function
removed link outlines
syntax changes
completed multiplayer mode
changed the domain it runs on
readme update
Merge branch 'master' into multiplayer