Add support for hatchery
Homogenization of the use of prefixes for ogre renderer (needed to allow room objects to move)
Hatchery button should be right after dormitory
Replace work by job when fighters uses rooms
Add more details in log when assertion fails
fixes #77
Merge pull request #80 from hwoarangmy/development

Add support for hatchery
Fixes #13
Fixes #61
Fixes #77
Part of #8
Restore stats windows when middle clic on creature
fixes #78
+ Fixed a small bug in the hunger system (stupid me)
Removed the obsolete system tab, buttons and corresponding code.

Fixes #74
Removed a reference to an unknown equipment model file.

As reported by Paul.

Fixes #76
Merge pull request #82 from hwoarangmy/development

Restore stats windows when middle clic on creature
Merge pull request #81 from Bertram25/development

Fixing two small issues
Reorganise CREDITS file
Replace room placement sound by a new one from remaxim
CC-BY-SA 3.0 and GPLv3 - http://opengameart.org/content/falling-body
Remove loading of Shortsword from oldTest.level
Workarounds #76
Rename training room and dormitory files
fixes #83
Remove SocketException.h
Add to creature stats windows the fill list of pending actions
Workers should drop gold (if any) in treasury when they stop digging even if not full
fixes #75
Merge pull request #96 from akien-mageia/development

Add replacement sound for dump.ogg and remove reference to non-imported model
Creatures should get a bed when dropped in a dormitory and sleep if sleepy or wounded
fixes #79
Creature sounds should be played in the client side