Restyling stuff so I don't throw my computer out a window.
There's no good reason for field density to be an unsigned char, just make it an int.
Enable environmental protection for bionic eye armor.
Add a helper function that returns the three adjacent squares in the direction of a target, handy for AI.
Add a sting effect that causes pain, wonder what could be next?
Add a bee field that chases the player and stings them.
Add some reasonable limits to bee abilities, and print messages when you're getting stung.
Add BEES!! effect to Granade.
Stylin.
Better iteration over item vector.
Couldn't help myself, restyling.
Move sound generation inside map::bash().
Make smashed windows bashable to allow clearing them out all the way.
Prevent items from resting on window frames.
Clarify message when you smash and the game finds nothing to smash.
Fix message triggered by smashing glass items.
Vary sound volume of bashing things based on what you bash.
Fix silly uninitialized variable warning.
Merge branch 'bees' of https://github.com/kevingranade/Cataclysm-DDA into kevin
Merge branch 'improve-smashing' of https://github.com/kevingranade/Cataclysm-DDA into kevin