Cleanup and finalize the new "visibility optimized" menus

Add an option to open the menu with "Menu", Select compat

Don't prevent select mapping, Switch to local context, Anim

Import French Submission @AndroidGX

Fix a merge issue for settings not yet available to the user

faster popup animation, hide rate me menu item on ouya

Update strings.xml

Kill the application properly, Check for Rating, Popup anim

Add a small buffer to the VMU, Fix the configuration menu

This really was a good idea if I could quit inverting the logic

Sound config options are misleading due to inverted function

It is my own fault for wanting it to make sense in GL2JNIView at the cost of not making since anywhere else

Toggle sound independently, Implement Fastforward instead

Add generic boost menu option, Fix sound menu icon state

 Repurpose thread priority as boost option, Disable triggered

Account for when sound is fully disabled and cannot be set

It gets confusing when enabled is false and disabled is true
faster popup animation, hide rate me menu item on ouya
Update strings.xml
Cleanup and finalize the new "visibility optimized" menus
Add an option to open the menu with "Menu", Select compat
Don't prevent select mapping, Switch to local context, Anim
faster popup animation, hide rate me menu item on ouya
Kill the application properly, Check for Rating, Popup anim
This really was a good idea if I could quit inverting the logic
Sound config options are misleading due to inverted function

It is my own fault for wanting it to make sense in GL2JNIView at the cost of not making since anywhere else
Add generic boost menu option, Fix sound menu icon state
 Repurpose thread priority as boost option, Disable triggered
It gets confusing when enabled is false and disabled is true
Sort out all the double negatives and get the menu running
Prevent frameskip from exceeding or going below bounds
Fix some inverted parameters, Enable javadoc variable lists