* caching completely run server side using global commands
* new variable to set aggressiveness of caching
Optimized MAT loadouts:
* Fixed: MAT spawned without a rocket in their tube. Had to be reloaded manually.
* Tweaked MAT loadout to make a significant difference between MAT and RAT:
MATG - light: 1 AT, 1 HE.
MATG - medium: 2AT, 1HE
MATG - heavy: 2AT, 2HE

AG mirrors these numbers.
NATO MAT (NLAW) has same numbers but AT only (so 2 AT for light etc.)
Merge branch 'dev-MATloadout' of https://github.com/Wolfenswan/F3 into F3_ws
Added caching from F3 dev
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Merge branch 'F3_ws' of https://github.com/Wolfenswan/A3-Missions into fa3_a108_AirEola

Conflicts:
	description.ext
	ws_scripts/ws_postInit.sqf