Fixed compile error when I turned off physics definitions.

Fixed the following compile error.
cocos2d\extensions\physics-nodes\ccphysicssprite.cpp(305): error C4716:
'cocos2d::extension::PhysicsSprite::getRotation' : must return a value
and more..

Conditions:
CC_USE_PHYSICS = 0
CC_ENABLE_CHIPMUNK_INTEGRATION = 0
CC_ENABLE_BOX2D_INTEGRATION = 0
Using CC_ENABLE_CHIPMUNK_INTEGRATION and CC_ENABLE_BOX2D_INTEGRATION instead of CC_USE_PHYSICS
Fixed my mistakes - preprocessor.
New Audio Engine -MAC
update lua binding
update project
fix noise on mac
Cocos2d-x used a deprecated method to get the content size of a CCLabelTTF on iOS 7.
openUrl function for all platform but on windows RT empty function
Added method for converting from std::string to Platform::String.
Windows Phone 8 can now open URLs.
Added tests for opening a URL.
Tests for Mac/iOS android Linux & Windows
Fixed invalid use of CC_TARGET_PLATFORM in the CCClippingNode

I modified CC_PLATFORM_WINDOWS to CC_PLATFORM_WIN32.

--
In the CCPlatformConfig.h,
the definitions are..

// win32
#if defined(WIN32) && defined(_WINDOWS)
#undef
CC_TARGET_PLATFORM
#define CC_TARGET_PLATFORM
CC_PLATFORM_WIN32
#endif
add macro to enable neon on IOS
need to reset the accelerometer before trying to enable it again
changed background-music-aac.wav to background.wav. background-music-acc.wav does not exist
precompiled headers improvements for iOS & Mac
fix missing includes
revert download.py and delete submodule