Successfully added NoLead to Phasor.
Finished and fixed nolead completely, now fully compatible with sv_default_lead and sv_setlead. Planning on adding legit version with collision codecave later.
Planning on adding legit version with collision codecave later.
Completed s_halo_unit and s_halo_biped structures (s_halo_biped was renamed to s_halo_unit, to make room for a new s_halo_biped)
Added some structs/enums from the OpenSource project, because the coding cannot get better than what that project has.
Modified vect3d.h to vect.h, probably still a bad name, but it now also has vect2d (float x,y) and plane3d (float x,y,z,d)
NoLead.h and NoLead.cpp now renamed to LeadControl.h and LeadControl.cpp
added sv_average_ping and setavgping() for leadcontrol
Bump boost version
Fix player in OnObjectCreationAttempt
Fix forceEject in OnVehicleEject
Fix linker issue in debug builds
Merge remote-tracking branch 'oxide/master'

Conflicts:
	Phasor/Phasor/Halo/Game/Game.cpp
	Phasor/Phasor/Halo/Game/Game.h
	Phasor/Phasor/Halo/Hooks.cpp
	Phasor/Scripts/script-events.cpp
	Phasor/Scripts/script-events.h
	strings/main.cpp