Added SteerRandom where it's embedded steer force is randomly scaled with a sliding scale.
2 ways to instantiate bounds.
Added interpolateTo to vectors.
Fixed GameInput error.
Added drawText to SteerBasicExample.
Added SegmentTest.
Added TargetRelative, which returns targets relative to another steer subject.
Added attachments to SpatialEntity
Fixed getDistanceAndNormal in Segment.
Added obstacles, manual unit control, better guarding (units go between flag holder and nearest enemy units), variable unit velocity and acceleration, added defender to prison, win counter, free prisoner attractiveness based on number of prisoners, pausing [P], improved drawing.