Removed hold.loc = usr hack from webbings code.

Got rid of the stupid hold.loc = usr hack. Now not necessary, as storage is refactored so that there is now an explicit proc for when a mob opens up a storage to view the contents. Removed the inaccessible if statement in /obj/item/weapon/storage/MouseDrop() (bad automerge?)
Updated subtypes of storage to use the new open() proc

Also got rid of /obj/item/weapon/storage/pill_bottle/MouseDrop(obj/over_object as obj). Not sure what it was doing differently.
Rustle sound now plays any time a storage is opened
pAI GUI changes

The pAI GUI background image still need to be properly linked.
Refined GUI more

pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
Storage sound is now controlled by var

Realized the previously removed MouseDrop override for pill bottles was
to stop the rustle sound from playing.
Cleaned up reference to outdated proc

Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
Backpacks now play sound when un/equipped

They did this before, but that was due to all storage items playing
sound. Now only applies to backpacks.
Fixed pAI Digital Messenger and layout tweaks
Embedded Radio Config popup into the pAI OS

Also fixed typo when using door jack.
Refined pAI Personality Config GUI

This is the GUI when a pAI chooses and name, etc.
Initial commit for Kaine's custom items.
replaced two bubble shield gens in engineering storage with hull shield gens leaving one bubble shield gen

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #4831 from SueTheCake/customitem

Kaine Kalim/Kocoa's custom items.
Improved GUI for requesting pAI

Made the pAI Request Module and the pAI Availability List pretty.
Improved GUI for users interfacing with pAI

Also minor tweak to GUI for requesting pAI.
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
Few bugfixes - namely species hair still having do coloration = 0 and the tail rendering over equipment. Tajaran and Unathi sprites are also now black to facilitate more vibrant colors.

Trying to color them while dark green and brown-grey ended up in odd colorations. Quality of life change.
Centered background on pAI GUIs
Fixes small issues in save files.