improvements
clear code
big dex - dodge, little cleaning code
3000 charges
fixed bug
Some text styling by @kevingranade
Extended the "really disassemble" message to include a list of resulting items.

Extracted some code to list the components a (player crafted) item is made of into a function.
rewrote the calendar
The Mayans may get angry, but now the calendar is using only the turn_number as time variable and deriving everything else from there.
You can still change the derived variables directly, but you shouldn't. Instead you should add or remove the appropriate amount of time either in turns or with another calendar object.
If there are things that access the calendar in this deprecated way, they'll have to be changed, but thay may still work even under this system, so maybe making this variables private and adding proper accessors for every each one would be more advisable; but then anything that reads this variables needs to be changed, not just what writes.
I expect the sunrise and sunset functions to work right, but they need specific testing, besides testing everything else ever that uses the calendar.
Hopefully that's all that needs to be done and it was isolated enough.
fix death screen showing the wrong amount of days survived
removed set_season as it makes no sense anyway
Input manager for advanced inventory
Remove useless comments
Remove double UP/DOWN keys for adv. inventory
Blocking the Road

OK, got the barricades in place and a miltruck set.  Still WIP.
Anti-materiel turret!

I said I'd make a .50BMG turret.  Single-shot antimateriel, damage is
surprisingly variable.  :-/
Doxygen doc fixes.
Some mising /ref changed to <B></B>.
Added missing @param's
Added missing newlined between functions defs.
Mil-Block in place

place_spawns is horribly imprecise.  This installs a miltruck blocking
the N/S road and a pair of turrets, along with some milcorpses.
Generally it's dropped off some troops, but sometimes the heavy-duty
bots are out!
Seriously reduces pebbles' base range.

A 9mm round has base range of 14, so these having a range of 30 was
rather ridiculous.
Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/8601.
Merge pull request #8604 from Rivet-the-Zombie/pebble-range-fix

Seriously reduces pebbles' base range.
Bots upgraded

This makes the chicken walker and tank drone much more lethal.  The tank
in particular is a serious threat on foot, and can bang up vehicles
pretty good too.  (Fae help you if your gas tanks are near the driver!)