pet rewrite: beat_ and update in petworld
simple petworld stub done, without any systems ye
basic velocity and animator stub for pet
guess code will factor well into extrinsic vs extrinsic logics - internal or external to Pet
goin for expires. git push
expires in place - for pet to die after his life expires
minor
spriter code evolving
spritelayer separate
prototyping pet-dropping collision handling when sweeping
got a prototype for PetInnerWorld
time to design Sprite, Spritelayer, PetInnerWorld
trying to fit sprite updater in
ok, connected sprite and spritelayer, and classes basic interface done
pet inner world
added petinnerworld
last changes to ECS-based innerworld
attribute class now reactive
improved our reactive attribute class
Merge branch 'master' into redesign-inner-react