fixed correct map in finished event
added moveToTarget as entity member function and as lua message
first removing then adding new injectors: fixes problem if the same injector is added again, remove after add will erase both
added lua function to delete an entity
added a global GameMemory, used now to share data between lua scripts: current instruction message
fixed android build for lua: lua.hpp -> lua.h and inserted mutexes for events. Used onCreate Emitter to display test message at begin of map
added glsles shader