Fix wrong stretch in Wildarm XF (non-buffered mode)
Add #extension GL_EXT_shader_framebuffer_fetch : require
Merge pull request #5875 from raven02/patch-2

Add #extension GL_EXT_shader_framebuffer_fetch : require
Remove option
Merge pull request #5891 from raven02/kill-alpha

Remove 'DisableAlphaTest' option
Changed translation category

"Audio hacks" is not a "Main Setting", it should belong to "Audio".
Merge pull request #5894 from vnctdj/patch-1

Changed translation category
Merge pull request #5876 from raven02/patch-3

Fix wrong stretch in Wildarm XF (non-buffered mode)
Update native. May help with #5835 and #5840.
Skip jals when replacing funcs.

Improves performance in God Eater (when replacements enabled.)
Merge pull request #5897 from unknownbrackets/jit-minor

Skip jals when replacing funcs
Oops, forgot about proxy blocks for replace jal.

Also fix a crash when they are used.
Android buildfix.
Don't reset OFFSETADDR, changes offsetAddr.
Allow individual cmd funcs to be called.

Rather than a single one, ExecuteOpInternal().  This allows less "huge
switch" code organization, and will (once separated) also improve speed.
Move a few GE cmds to separate funcs.

2% improvement in God Eater 2.
Add the common funcs to the direct exec calls.
Split out more of the top GE cmd funcs.
Keep flags and func together.

Seems not to make a big difference, though.