py_enemy_turret 80% done

Turret now places itself correctly, fires (& in the correct direction),
and has two editor enums: 'Where to fire' and 'Where it's wall is'. Once
selected within the editor, everything else is taken care of.

From here on out, all I need to do is attach Travis' two sprites and
have them attach themselves correctly.
Updated py_enemy_turret 90% done

Angle and placement re-worked. Need to add death info.
Pause Menu!

Its mostly working. I know of the level issues.
Merge branch 'master' of https://github.com/TheDevilsWaffle/Aluminum-Falcon-Overdrive
Merge branch 'fire-powerup-branch'

Conflicts:
	gamefiles/Content/__pycache__/py_globalVariables.cpython-32.pyc
	gamefiles/Content/__pycache__/py_level_logic.cpython-32.pyc
New Credits and Controls for pause screen

These will be used when the game is paused, so that we don't need to
switch levels.
Merge Fixes

Fixed?
Credit/Controls change

Backspace instead of enter
Added Pause Screen Notepad Sprites

look for spr_ui_notepad_snailmovement.png and spr_ui_notepad_credits.png
Updated Credits Screen
Updated How To Play Screen
Touched Up Goo'd Enemies
HUD work.

Pause Menu is fully functional. A few art changes and it will be done.
The Current HUD is just a test, the final version will be coming later
this week.
Fire Updated Slightly

Ugh
Merge branch 'minor-touchups-branch'

Conflicts:
	gamefiles/Content/__pycache__/py_bouncyBall.cpython-32.pyc
	gamefiles/Content/__pycache__/py_bubbleLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_collision_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_basic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_enemy_fly.cpython-32.pyc
	gamefiles/Content/__pycache__/py_level_logic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_objectSettings.cpython-32.pyc
	gamefiles/Content/__pycache__/py_saltDropper.cpython-32.pyc
	gamefiles/Content/py_level_logic.py
Committed to committing

Booyah
Merge branch 'master' of https://github.com/TheDevilsWaffle/Aluminum-Falcon-Overdrive
Updated How To Play
Merge branch 'minor-touchups-branch'

Conflicts:
	gamefiles/Content/__pycache__/py_bubbleLogic.cpython-32.pyc
	gamefiles/Content/__pycache__/py_collision_manager.cpython-32.pyc
	gamefiles/Content/__pycache__/py_globalVariables.cpython-32.pyc
	gamefiles/Content/__pycache__/py_level_logic.cpython-32.pyc
Created Pause Menu Assets