Moved Window Handle to render class.
Logging class optimization.
Added string extensions for conversion between base types and strings.
IniFile class corrections and optimizations.
Small corrections and refactoring in render class.
Corrections and little refactoring to texture management.
Texture loading correction - only binary files should be loaded.
Changed configuration to windowed mode for easier debugging.
Corrections and refactoring of GLModel class. Heap corruption error still present.