INT: Split VBO's and IBO's in seperate classes
INT: trying to use boost::noncopyable consistently
INT: whitespace
INT: hunting down the depth test issue
INT: vectors are now column vectors to match what is done in GLSL and avoid transposition
INT: corrected a bug in the Transformable class left is positive X_AXIS not negative
a
INT: finished testing Camera::getViewMatrix() and Transformable::get{Translation|Rotation|Scaling}Matrix()
INT: finally found out the problem with the depth test ==> the camera should have positive z facing it
INT: applied a small hack to revers the camera axis in the projection matrix :(
INT: cleanup