Added sounds provided by grayson and randomized their use.
Remove bad change
use correct name for signal connect
use new Qt connect syntax for compile-time checks
merge upstream/master into andrew/inertia
gun.js correctly deletes voxel again on collision
bumpSettings on load/stop script
optional sending of assignment pool from ds assignment page
Merge branch 'master' of https://github.com/highfidelity/hifi into random_sounds
Changed sound files to raw
merge upstream/master into andrew/inertia

Conflicts:
	interface/src/Application.cpp
remove warnings about signed-unsigned comparison
allow passing of scripted assignments to DS via parameters
grab URL for script from payload if it exists
Merge pull request #2679 from AndrewMeadows/inertia

fix particle-vs-voxel collision callbacks in gun.js
Merge pull request #2671 from Atlante45/random_sounds

Random sounds
Merge pull request #2683 from birarda/ds-web

add pool option to DS script webpage
Merge pull request #2686 from birarda/ds-script-preload

allow passing of preload scripts to DS on launch