Moving while dead causes you to ghost
You can now light someone's cigarette in his mouth with a lit match (just like with lighters or lit cigarettes)
- Fixes belts getting stuck in drone inventory. Fixes #5563.
- Gives drones the ability to interact with APCs and air alarms without requiring them to have an ID card. Fixes #5565.
- Drones have to be adjacent to the APC/alarm when using it, for balance.
Visible_message() now uses recursive_hear_check so mob inside something can see those messages. Fixes being able to see visible_message w/o seeing the src of it (happened when the src could see us but not the other way around), you no longer see visible_message from mobs inside closets for example.
Fixes pAI being deaf.
Removing some no longer needed occupant_message() in mecha code.
Fixed some typos and span class here and there.
Fixes visible_message's blind_message only being heard by actual blind mobs and not by other mobs who just cannot see the src in the dark. Now all non-deaf people in hearing range who did not get the "visible" message will instead get the "audible" blind_message.
Merge branch 'master' of https://github.com/tgstation/-tg-station into RecursiveHearVisibleMessage

Conflicts:
	code/game/machinery/doors/windowdoor.dm
	code/game/mecha/mecha.dm
	code/game/objects/structures.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/living_defense.dm
Defib sounds plus Code

Defibt sounds added plus code edits to accept new defib sounds and new weapon sounds

Defib previews
https://dl.dropboxusercontent.com/u/9654207/def_saftyOff.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_charge.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_failed.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_ready.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_SaftyOn.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_success.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_zap.ogg
Ports the supermatter engine from /vg/

The SM was originally developed for bay12, but I ported the /vg/ fork.
Basically, it eats heat or atom/movables and generates radiation/power.
Everything that touches it turns to dust. If it overheats, it explodes.
Typical usage involves emitters and a cooling chamber.
Currently, these are only obtainable through cargo for 100 points.
The crate comes locked and requires CE access.
Establishing Goliath pre-attack behaviors
Work on mobs and factions
-Attempting to make mobs less laggy in the event many hostile mobs are spawned near each other by narrowing their searching by default with a new var, removes ishuman check
-Humans create a unique faction on creation, and transfer it via cloning/replica podding etc
-Created slime faction, gives slime and slime men that faction
-Simultaneous goliath tentacling will no longer stack, and goliaths now have a "tell" when they're about to strike
Adds the handheld crew monitor.
Adds an icon to the scanner.
Mining sound revamp, using realistic sounds now instead of reusing sound. Plus improved Taser sound.
initial commit for nerfing ranged stuns
adds advanced taser
adds disablers to security lockers whoops
Reverts ebow stun nerf, buffs the range
I accidentally my .dme, hopefully this should fix it.
Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode

Conflicts:
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/gun.dmi