Added build scripts for osx versions of avc and opus decoders, a top level build script for the OSX versions of the JNI, and a readme explaining how to do the JNI builds
Git ignore now ignored binaries and IDE fiels
Initial version of debug info (frame rate and breakdown), not rendered as an overlay but as a print. The rendering is too funky
Changed to copy binaries to libs/osx rather than do some symlinking bs
Merge branch 'osx_jni_builds' of github.com:spartango/limelight-pc into debug_overlay
First version of OpenGL-based renderer working, but affine transform performance is CRAP
Switched to GLJpanel to fix an input regression
Reverted to GLCanvas because it's faster, fixed regression with input bugs. Image is inverted, however
restored affine code because upside in the repo is bad
Moved decode to animation thread (opengl controlled)
Opengl now flips the textured image appropriately, resulting in beautiful 60FPS rendering
Changed platform binding
removed some timing code
minor, print for render by opengl
Swapped out the natives-jars for the raw libraries; it seems that the current all-in-one packaging scheme is allergic to the native jars for jogl, so this avoids the hassle. Ideally the native-jars would be used though
Added a GL renderer with a framerate counter for debugging
Switched to an FPS animator that targets the intended frame rate of the stream
Merge remote-tracking branch 'opengl/better_renderer'

Conflicts:
	.gitignore