SpaceRace
- Wanted to try and optimize the ObjLoader, thought it was String-class' allocation that took time.
- Tried to throw in BlockAllocator, did not work, but all default Strings have now been reset, so they should be set in a SetApplicationDefaults function in your own project code.
- Noticed a memory increase of 500~1500 kb when playing a map again. Probably related to any of the changes here, but will test with the previous version before investigating further.