- Added HasText() to ResourceCollection
 - Changed TinyXMLreader to not crash anymore if we encounter a double key
 - Added ability to change language to LugusResources
 - Added looptype to iTweener
 - Coroutines can now be Paused (handle.Paused). handle.Running remains true when a coroutine is paused.
 - handle.StopRoutine() no longer stops all coroutines on the object, only the currently specified routine.

 - Coroutines can now be started on a custom defined GameObject (ex. StartRoutine( fct(), this.gameObject)   OR this.gameObject.StartLugusRoutine( fct() ) )
 - Coroutines can now be yielded using handle.Coroutine (ex. yield return LugusCoroutines.use.StartRoutine( fct() ).Coroutine )
 - CoroutineHandle components can more easily be destroyed after completion using Destroy( handle.Component)

 - Added LugusCoroutineUtil class with WaitForFinish( ) functions to help waiting for all specified coroutines to finish before continuing)
 - Fixed a bug in StopAllCoroutines() : handles list was not being filled properly… oops

 - CoroutineController and TaskManager (not in the API but next to the test-script) are scripts found on the unity forums that inspired the new approach to pausing and stopping coroutines