compile
Added -Wall and fixed warnings
Fixed warning in inputs
Warning suppressions
clang warnings
Collisions in progress
Collisions are now working.
Update CollisionManager.h
Fixed a clang warning (from Travis) and replaced a MACRO by a anonym namespace
Fixed crash when bullets leaved the screen. Fixed bullets not showing when facing up or left
Added random room initializations (with one static type for now), and handling animations too
Better placements in rooms. Main character placement can now never be in other objetcs.
Update README.md
Update README.md
Update README.md
Attempt to pu ennemies
Can kill units and added walls
Added a timer
Output now shows fps
-Refactoring Listener, so that it became template, making it easier to add Listener types <br> -Added decorator pattern for Charcater in order to be able to add responsability dynamically