stopAllActionsByTag && removeAllActionsByTag
stopAllActionsByTag test
add cocos2d.h into pre-compiled header
remove unneeded codes
Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
invoke nativeOnPause after onSurfaceCreated is invoked
Merge pull request #7884 from minggo/cocos2dxrendererjava-onpause-fix

invoke nativeOnPause after onSurfaceCreated is invoked
Adjust libcocos2d and libluacocos2d on the win32 platform and adjust related test cases.
Remove the useless win32 project
Remove the useless aneroid.mk files
Update android.mk of cocos and lua-templates
Update external config.json
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_test
Merge pull request #7885 from samuele3hu/v3_test

Module integration on the win32 platform and remove some useless projects
2d cull only for default camera
Merge pull request #7887 from super626/v3

2d cull only for default camera
remove unneeded include header files
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #7888 from CocosRobot/update_cocosfiles_1409118024

[AUTO][ci skip]: updating cocos2dx_files.json
fix conflict