Apply face to code, recieve OH GOD.

Starting to think I might have to creatively cull these down somehow, there's a LOT of very minor variance and mechanics that the doc calls for that could be simplified away into something less potentially confusing for players.
Sera in + Kelly Sprite
Wrapped up the player-mimbrane spit attack into a singular function.
Player cloud attack wrapped.
Rainbotox + More Scene
Turn loss mechanics
Got a bunch more of the neglect/mutiny mechanics in
Hooked up some of the combat mechanics, working on the alerts/state transitions and messages. OH GOD SO MUCH.
So many messages.
Hungry mimbranes, mimbanes assisiting fellow hungry mimbranes, and low trust sleep events done.
Mimbrane "transition" events for high-trust attachments
Added stubs to support appearance-part locking.
Mimbrane TF locks? Mimbrane TF locks.
Roughing in the actual scenes
Fix missing bracket in mimbrane codex.
Victory/loss + attachment scenes roughed in.
Build the mimbrane menu
Roughed in the dedicated feeding scenes.
Roughing in the reproduction scenes.
Roughed in more of the reproduction mechanics. Time to see how much of this is on fucking fire.