commiting inventory feautures (some hardcoded stuff needs to be removed)
Fixed some bugs with general inventory usage. Added torch item and logic to use them. Modified hero class to use equipment. Possible implementation of items in rooms
small modification
Items are randomly (evenly) distributed in a room (potion, torch)
TO DO: add new search state to find items based on chance
fixed inventory system with proper meory leaks,. TO DO search for items , traps in room.