Mutiny Mode
Prevent request forgery exploit in card.dm
Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
Merge branch 'dev' into mutiny-fixes
Adds 21 new crates and a tweak

http://baystation12.net/forums/viewtopic.php?f=5&t=10297
Mutiny fix prereqs for directives
Merge branch 'dev' into mutiny
Secret Mutiny Mode backstory easter egg
Updates most used viable entries of t cet to Nyx
Fix oversight of TC daily

Good eye Zuh
Added Tajaran suit icons for other varieties.
Fixes and a suggested change

Fixed N2O typo, Super Pacman, anchor issues, inflatable barrier issues
that was already on master so this doesn't conflict, and added a new box
for shotgun shells and adjusted price of crates accordingly
Merge pull request #5024 from Jarcolr/Cargo

Adds 21 new crates and a tweak
Gives the Research the vent/scrubber/alarm treatment.

Bonus: Adds missing APC in the Security Dorms. Removes odd cable from port primary hallway.
Bonus vents/scrubbers/air alarms in arrivals.

Fixes an odd fire locker in the aux-storage by central primary which had lost its x/y-position shift.
Merge pull request #5078 from PsiOmegaDelta/ResearchVentScrub

Research outpost receive vent/scrubber/alarm treatment.
Merge pull request #5077 from Zuhayr/dev

Added Tajaran suit icons for other varieties.
Merge pull request #5071 from Ravensdale/dev

Updates most used viable entries of Tau Ceti to Nyx
Adds 2 custom items and updates a sprite

Paths are:
/obj/item/clothing/glasses/eyepatch/fluff/edmund
/obj/item/clothing/suit/storage/fluff/lombardi
Merge pull request #4968 from MrLeebo/mutiny

Mutiny Mode