win32 sounds + core debug

WAVE-file reader
win32 sound manager and playback
debug logging
Removed crap
Added shader skeleton
Merge branch 'platfrom' of https://github.com/Team-Innis/UtH-Engine into platfrom
Merge branch 'platfrom' of https://github.com/Team-Innis/UtH-Engine into platfrom
Started implementing loadshader function
added high res timer v.0.1
Merge remote-tracking branch 'origin/platfrom' into platfrom
Created Audio-class for sound wrapping.
switched timer to uth namespace, modified some function names, switched compiler macros
Merge branch 'master' into platfrom
Merge branch 'platfrom'
Android branch initialization
Finished all the most common functions in Graphics
Merge branch 'platfrom' of https://github.com/Team-Innis/UtH-Engine into platfrom
Added basic shader loading
Added uniform set functions
Merge branch 'master' into sound

Conflicts:
	vs2010/Core/Core.vcxproj
	vs2010/Core/Core.vcxproj.filters
	vs2010/TestProject/main.cpp
Merge branch 'sound'
Added missing GL checks