Merge pull request #1 from CSUNProjectAnarchy/master

requesting updates
Writes fps to a file
Refactoring record fps
Merge pull request #1 from CSUNProjectAnarchy/master

getting latest update
Exported ToD
Merge branch 'Stack_Cubes'
Merge pull request #1 from CSUNProjectAnarchy/master

Updating my fork
Cleaned up Record FPS format. Added Frame time.
Merge pull request #2 from CSUNProjectAnarchy/master

getting the latest update from master
Merge pull request #3 from robotlos/master

latest menu update from corlos
Completed stacking cubes
Controller Switch + Switch Scene

Implemented switching scene and controller. Not fully implemented but it
should be done by those creating the files moving forward. It is also
ready for the back button
Back Button implemented

Added back button functionality. Currently in main.cpp's Run loop.
Main Menu updated.

Scene buttons are now created in C++ under MenuHandler.cpp
This way the texts are created according to screen size and are always
centered. I'm considering making them images instead.
Bigger Fonts

Edited Menu System XMl, created Comic Sans font.
Changed  Maine Menu layout

Font and background changed. Also, I looked but wasn't able to figure
out how to give the VPushButtons IDs through C++ so I changed the
DialogResulToSceneID to only check for the dialog int associated with
each scene.
ID7-10,ID7-11 add button to remove entities ,add seeable buttons
fix the position.
7-13, 7-14: Implemented add entity methods with location parameter; Added Entity Count display; ALSO: fixed the typo that was preventing the addSphere() button from working in windows.

Technical difficulties prevented me from loading the android version, preventing me from testing on a device, but I am confident that the changes will work on device.
Font displays on mobile

MS Serif didn't display in mobile devices, changed back to Arial 80
Make it rain

Rain on city, needs camera still and other features added