gl_screen.c: make the console speed independent of the current resolution. Before, switching to a really high (e.g. 2880x1800) resolution would make the colsole take several seconds to open/close

Not totally sure about this but i think it's a decent idea. I'm using 800x600 as a reference screen size (arbitrary choice but it's the default QS resolution). So if your resolution is 600 pixels tall this will make no difference. On higher resolutions this will make the console a bit faster than before.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@992 af15c1b1-3010-417e-b628-4374ebc0bcbd
revert r988

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@993 af15c1b1-3010-417e-b628-4374ebc0bcbd
add Sander's FS search order patch as an optional patch

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@994 af15c1b1-3010-417e-b628-4374ebc0bcbd
fix the homedir patch (the 2nd pass sholud use host_parms->userdir, not host_parms->basedir)

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@995 af15c1b1-3010-417e-b628-4374ebc0bcbd
Host_Game_f(): simplify

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@996 af15c1b1-3010-417e-b628-4374ebc0bcbd
tighten Host_Game_f() a bit more

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@997 af15c1b1-3010-417e-b628-4374ebc0bcbd