random functions from generator integrated into util.h
containing static draw data in a single structure
level rendered in wire mesh. need to tweak the wall algorithm for more contiguous walls
deleted generator.cpp after moving helper functions to util.h
added texture,color,and normal vertex arrays for wall and tiles. reduced tile vertex data to the single top face
Two dimensional character level for overlay to read from
Overlay aid
Fixing Conflict Issues/ Conflicts because of Rem
attempted to merge, we need to settle conflicts in overlay. where are the variables LEVEL_ONE and LEVEL_TWO declared?
Helping out: Bullet Firing
working?
Merge branch 'master' of http://github.com/vforeman/GameDev-Final-Project into aisystem
clean transparent rendering now. one too many color vertices
Fixed Merge Issues
Modifying for Gameplay/Goal: Creating dynamic Bullets
Implementing a Dynamic Draw System. Causes a graphics glitch.
 pull
started hud
addaed physics for loop