Doors and Switches added. New Demo Scene created.
Update demo level.
AI Giant and AI Ranged now very closely aligned.

AIGiant has all of AIRanged methods implemented. Only
need to delete AIRanged and apply AIGiant to rat as well.
Small fixes to prefab transforms and collider properties.
Ranged attack should now fire without blipping out of view.
Merge branch 'unified-ai'

Conflicts:
	Assets/GoogleFuGen/ObjDB/Editor/AttacksEditor.cs
	Assets/GoogleFuGen/ObjDB/Resources/Attacks.cs
	Assets/Scripts/ProjectScripts/Enemies/AIRanged.cs
Remove AIRanged and cleaned up my personal scene.