Update DeepTankLogic.java

test
Merge pull request #12 from Toops/hotfix

Hotfix 1
Update DeepTankLogic.java

adding some logging debug to be able to understand what's going on and being able to fix the Toops#42
Update mcmod.info

versionning info update
Merge pull request #45 from wisthy/hotfix-0.0.4.2-2

Hotfix 0.0.4.2 2
- Solution to test for Toops#41
- Fixing debug logs for Toops#42
Prepping for merge

Added unimported class for logger
Fixed brackets in an IF statement, added a coord variable where needed
Learning how to not do stupid crap with github...

^^^^^
Manually merging https://github.com/Toops/TinkersSteelworks/pull/46
Merge pull request #46 from wisthy/hotfix-0.0.4.2-2

add enchant/repair anvil support for steel armors
*Toops says: there we go. ;)
Playing with temperature max
Fixed aluminum typo
Fixed Deep Tank validation, moving loggers...

Fixed NPE with Deep Tank (old logic), validates properly
Fixed potential NPE with High Oven (place 2 controllers in structure)
Moved Logger to its own class for debug purposes
Fixing silliness on previous commits

Fixed derp logic in logger
Fixed return for high oven temps, added default constant
Update WorldGenLimestone.java

preparing the fix for Toops#49 like proposed by @joshiejack.

@Toops could you ensure I used the right parameters for chunkExists? Without the API at hand right now, I'm not sure of it at all
Update WorldGenLimestone.java

One coffee later, derp fixed
Update WorldGenLimestone.java

fix for Toops#49 updated with the help of @joshiejack
Refactoring for cleanliness and consistancy

Added a few more constants to HighOvenLogic for default temp values
Moved isItemOre method to InventoryHelper
Just a touch of clean up
Rebalancing, Destupiding

Some slightly rebalanced recipe requirements for the High Oven
-Sand requirement reduced to 1
-Various dissipation rates slightly reduced
-I could have held off on the above until next release, but screw that
Destupided the backwards logic of the logger in regards to debug mode
Updated manual accordingly
Made steelworks fluid buckets fillable through the casting table
Oredict glass!

Should work. Better ways to do it, but I was tired when I wrote it and tired when I sent it. Nyeh~
Merge pull request #51 from Zerokyuuni/patch-1

Oredict glass!