Don't recreate battle sprite every frame (oops)
Use callback function when battle action selection, simplifies code.
Move DrawGauge to Window_Base. Allow calling of some Window_Base functions from Game_Battler class.
Reduce compiler warnings
Add debug battle status window showing enemy status
RPG2k3 battle: Display correct AnimationState for Source character
Fix graphical glitch when switching animation state
Rpg2k3 system now autoselects the first active actor.