Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15698 3db68df2-c116-0410-a063-a993310a9797
Reference a missing script file in the mod selector.

Reported and patched by Radagast, fixes #2762

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15699 3db68df2-c116-0410-a063-a993310a9797
Updated Persian Civic structure. Fixes #2630

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15700 3db68df2-c116-0410-a063-a993310a9797
fixed kennel crash. Patch by stanislas69. Fixes #2766

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15701 3db68df2-c116-0410-a063-a993310a9797
Fixed iberian fortress garrison flag and smooth groups. Patch by stanislas69. Removed kennel mud mesh. Fixes #2765

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15702 3db68df2-c116-0410-a063-a993310a9797
Revert an unoptimized GUI update from r15612. Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.

Fixes #2778

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15703 3db68df2-c116-0410-a063-a993310a9797
Fix previous commit.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15704 3db68df2-c116-0410-a063-a993310a9797
Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.

Fixes #2712, thanks mimo for the report and for having looked into the related code.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15705 3db68df2-c116-0410-a063-a993310a9797
Improve the description of the British hero Kunobelinos in the History panel.

New text by Haommin, fixes #2639.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15706 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15707 3db68df2-c116-0410-a063-a993310a9797
2014 remake (A17)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@15708 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'