FileEntry uint32s should be uints.
Magic number should be a uint.
ConfigManager hashes should be uints.
Fix SimpleString PrintF on 64-bit.
Sizeof HashedString is 4 on 32-bit, so just use that.
Read unicode code point as a uint.
Don't make ConfigVar settings a union, and explicitly set them. 64-bit m_String was 0x7fff00000000 instead of NULL for some reason.
Correct size of SCompiledMeshHeader in 64-bit.
Fix Filestream PrintF on 64-bit.
HashedStrings now use uint for their hash.
Fix animation loading from meshes. Maybe. At least the game launches on 64bit now!
Read DDS header one component at a time. Now the title screen shows!
Revert "Read DDS header one component at a time. Now the title screen shows!"

This reverts commit eb354198eaa76239ee55a94c4217f86dac5ac1a0.
Just set DDS surface to a uint.
Not like it's being used?
Fix NULL allocations on 64bit Linux by...disabling
the custom allocator on 64bit Linux?
Combine StringManager FormatV with PrintF, and place va_ends.
This fixes the wrong numbers showing in the HUD and elsewhere.
Copy animations array one animation at a time.
This fixes last animations of some meshes not
playing on 64-bit.
Use sizeof HashedString instead of 4.
...now that their sizeof actually *is* 4.
OpenAL support! Only non-streaming ogg files work right now.
...Seriously?