Fixes issue #223, https://github.com/d3athrow/vgstation13/issues/223
Also, I can officially into git now.
Merge pull request #1 from d3athrow/Bleeding-Edge

Update to bleeding edge
Merge pull request #2 from d3athrow/Bleeding-Edge

Update Aurx/bleedingedge to d3athrow/bleedingedge
Merge branch 'Bleeding-Edge' of https://github.com/Aurx/vgstation13
Chloral Hydrate now lethal at 17 u, crits at 16 u, no damage at 15 u.
Freaking thing keeps adding lines that aren't in D3athrow/bleeding-edge.  Assuming they shouldn't be there.  Looks like they automatically get added when I compile but whatever, follow established practices.
Update
Gives medical borgs surgery tools, ointment, and bandages by default. Upgrade module now give upgraded hypo and a defib. Borg hypo also states what chemical is being injected.
Changed Bladewolf borg module from security to combat
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into rei20

Conflicts:
	html/changelog.html
Re-did the Courtroom to be less susceptible to grief
Fix spiderlings.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Buff spiders.
Optimize the fuck out of using checks in machines.
Merge pull request #780 from Rei1226/rei21

Mapping: Redone Courtroom
Fix TK checks.  I knew I'd fuck it up.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
aaaaaa
Re-adding object pooling for beam projectiles. Fixed the double damage bug with a spawn().

What was happening was returntopool was nulling the variable that prevented the projectile from bumping something twice, and for whatever reason despite having no loc the proj would bump the same mob twice then be in the void again. The spawn() allows the bump proc to finish and then the projectile is returned to the pool.