added property "type" to created jobs obects
randomly create jobs to choose from
added "lay low" and "pay off" job types
added temp.js for temp global object
added ui.jobsUpdate(), which dynamically renders job DOM elements
extended jobs object to include non-mission jobs
finalized play-div-job markup
added style for job buttons
moved code from app.phase() to jobs.available()
add play-divs for different job types
add click event handlers to debug menu
rewrote jobs.new() copy by value, not by reference
started .play-div-mission
added lengthRemaining to jobs mission objects, to track mission progress
turned off debug mode for laying out mission display
debug off
added property "size" to mission type "jobs" objects
wrote code for ui.missionUpdate(), fixed bug in hull progress bar update
property lengthRemaining now intialized in jobs.new() constructor
rewrote app.phase() to break up action phase for different job types