Merged 'develop'.
check for existence of view details.
better report missing metadata.
honor initial map opacity in config
Clamps heat map output to color values on min/max edges of range instead of rendering as blank
tweak to default cool gradient to boost the luminance in mid range
don't draw microscopic communities
Merge branch 'develop' into feature/colorwork

Conflicts:
	tile-client/src/main/webapp/js/layer/client/ClientLayer.js
	tile-client/src/main/webapp/js/map/Map.js
legend was dropping the alpha component in the color scale.
added polar color ramps
Merge branch 'develop'
Added some more code comments for graph analytics objects.  Also removed unused functions in GraphAnalyticsRecord.
Also removed GraphAnalytics JUnit tests to reflect changes in GraphAnalyticsRecord (removed to/from string conversion test),
Striped commented-out / unused code in GraphAnalyticsRecord
Merge branch 'develop'
Updated GraphNodeRenderer positions to account for larger border width.
Merge pull request #41 from oculusinfo/feature/colorwork

Feature/colorwork
Added feature for graph tiling to fade-out very long edges instead of simply discarding them. (Note: this feature is disabled by default)
Merge pull request #39 from oculusinfo/code_comments

Added some more code comments for graph analytics objects.  Also removed...
Merge pull request #42 from oculusinfo/edge_fadeout

Added feature for graph tiling to fade-out very long edges instead of si...