Link existing assets and code from XNA example to make a MonoGame WindowsStore example project.
Merge pull request #211 from RandolphBurt/monogame-example

MonoGame WindowsStore App Example
Method to flip v and v2 in UVs.
Meshes, FFD and skinning for spine-unity.
Merge branch 'origin/master'
Meshes, FFD and skinning for spine-tk2d.
Renamed class.
Updated example skeleton.
Don't serialize computed fields.
Better error handling.
Scale mesh vertices!
Optimization to not render meshes. Better inspectors.
Fixed skeletons being flipped when using the same atlas.
Immutable triangles optimization, better inspectors.
Fix color timeline mixing when animation is after the last frame.
Fix AnimationState to use previous.timeScale when mixing.
Per attachment color.
setSkin should attach setup pose attachments if there was no old skin.
Fixing things up.
Added SP_ prefix to enums.

Super fun. Don't forget you can use SPINE_SHORT_NAMES.