adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work

Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
zas: fix zburn /0 runtime

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
IPC will no longer take damage from walking in glass. Not sure why this was happening beforehand.

Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
Fix for previous commit.

Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
Attempting to stop IPC from eating and drinking.
Lousy goddamn indentation.
Adding some repair procs to cables and welders for IPC use.

Conflicts:
	code/modules/power/cable.dm
Fixes for previous commit, sigh.
Removed 'You are now sterile' line from groin loss due to spam issues when lost by an IPC as well as general pointlessness.
Several IPC adjustments.

Conflicts:
	code/modules/mob/living/carbon/human/human.dm
Merge pull request #192 from SamCroswell/master

Map changes, new ninja masks, more commits possibly to come
Added in Xenoarch fossil cloning machines
Merge pull request #193 from SamCroswell/master

Ninja greentext fix
CIVILLIAN OVERHAUL UNO: Chef and the Kitchen

Conflicts:
	baystation12.dme
	code/modules/reagents/reagent_containers/food/snacks.dm
	icons/obj/food.dmi
	icons/obj/kitchen.dmi
Fun mode re-enabled, you can now deep fry, cerealize, and etc. anything.
Map changes to accomodate new cooking stuff
Tweak object pool system.

Conflicts:
	code/game/objects/structures/grille.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/special.dm
Heh forgot these.
I always forgot to turn this to 0.
There's no need for Copy proc, - returns a new list anyway.