added subdirectories to assets
modified gruntfile
added tileset and beginning of level two
added bare bones level two state. modified resetCamera method to take coordinates
fixed bug with camera position function call. modified GruntFile to copy the new .js file to root directory whenever a js file is modified (so that the changes show up in my browser instantly)
added LevelTwo.js. Added more comments to GruntFile. Did some other stuff.
level two is loading properly. camera and collisions are working as expected.
added foreground. prepared blue bird sprite.
stuff
implemented bird enemy
got projectiles to work and fixed the 'falling into hole' bug
removed unnecessary calls to Phaser.Physics.startSystem (or whatever)
got level one working with inheritance, trying to fix level two
finished refactoring LevelState. Shit works.
cleaned some stuff up
implemented spikes
started implementing vine logic
added function to get all tiles with certain indices
vine is getting closer to working
vines are getting closer to done