Created HitType datatable and removed unused code
Combat - Added Ranged and Melee Glancing Blow
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added more Houses

Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
Corrected Junk Dealer radial file link after massive folder reorganisation

radial file link corrected
Merge pull request #492 from CharonInferar/JunkDealerFix

Junk dealer fix
Merge pull request #490 from tacef/master

Added more Houses
fixed #483, fixed minor bug in procedural terrain filters
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Added more Houses, reed description

Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
Merge pull request #495 from tacef/master

Added more Houses, reed description
MountService.canMount() now accounts for passenger capacity
Finished Cityhall's

Cityhalls finished and placeable with all terminals.
Fixed Typo in Corellia Cityhall
Merge pull request #482 from Ziggeh/master

Some combat stuff
canEquip now accounts for multiple profs in class_required
Added: Durni, Fambaa, Bantha and Dewback
Fixed vehicle passenger stuff