Correct resizing issue. No longer breaks the world
Fix issue with zoom after rotation. Zoom in now directs movement with the up() method, and zoom out directs movement with the down() method
Add .symbolMap files to gitignore
Make camera depend on zoom level
geh.. damn symbolMap files
Maybe this time
Removing all symbolMap files
Zoom now moves the same distance in z that it moves over the xy plane
Merge pull request #9 from CSc436/frontend-map

Frontend map