General Update v2.5.0

- Added Levelling up values to data types
- Changed Consume method to
match new max health system
- Changed combat to handle Speed, resistance
and strength modifiers
- Changed combat to add xp from enemies when
killed.
- Added event giveXP
- Change Rest method to accommodate new
maxHP value
- Added levelling up method to increase character stats
-
Changed Status method to show Level, XP, speed, strength, resistance,
MaxHp
- Changed KillallEnemies event action to add XP
- Added XP to
items to be gained when: Consumed, Read, Used Correctly
- Added XP to
item data structure and added text field for Item Editor in world
-
Fixed Issue with colour picker on room editor