- Changes changeling abilities from verbs to proc_holder objects.
- Functionality should be unchanged
- Admins can varedit chemical costs of individual abilities.
- Allows coders to implement sting upgrades more easily.
Fixed an issue with lesser form and fake death where you would be made a changeling for no reason.
Changes the asay log for the automatic shuttle call. And a minor bugfix, it used to check if the AI was dead AND disconnected. Now just one of the choices is enough.
typo fix in the automatic shuttle call asay log
Forgot to change the virus mix reaction, for blood + virus food, to 1 unit.
Tabling will not runtime if the target runs away from the grab anymore
Vaultspawners (those things never used that an admin might once in a blue moon) will now use the ChangeTurf() proc and won't make Linda cry
The admin functions and comms console options to switch the level of access of the maint doors will now work properly and not runtime.
The genetic symptoms will now archive your DNA and set your DNA back when it is cured.
Removes ÿ from vending machines

Replacing ÿ with nothing in vending machines, successfully removing that ugly character that the /improper macro creates.
Removes the 'The ' from the item list in autolathe
Capitalization in autolathe.dm
Reverting accidently overwriting the new cell path
Fix for #3070 (Deafness in Objs) (gooby stahp)
Merge with master, dissonant shriek and organic space suit

- Changed dissonant shriek and organic space suit from old verb system
to new system.
Added a new gravity generator which will produce gravity for the station.
Sprites by Ausop, which he posted in his sprite thread.

The gravity generator is very sturdy, as it is almost indestructible, but explosions can break it and it will need repairs.
Changed C4 to stop del()'ing and instead will only use ex_act().
Added an interact_offline variable for machines that will allow you to interact with them even if they are depowered. The gravity generator only uses this at the moment.

Removed the stun that people get when gravity changes.
Shuttles have gravity still.

Added a gravity generator room to the west of Engineering. It is very secure, with a foyer and requiring CE or Captain access. There are instructions on the table for repairing and enabling/disabling the machine.
* Gave the supply area gravity.
* Removed a misplaced object on the map.
Typo fixes. I'm keeping the comma-less but.
atom/movable
Human overlays will show themselves again.