1111
Completed AttackAction Module
Created basic unitbehavior framework. Made basic
attackBehavior/movebehavior classes. Made dummy NoAttack/NoMovement
classes. Made attackMove class that uses attackbehavior and move
behavior
Designed situations where a unit can attack another
corrected Unit.java
1111
Completed AttackAction Module
Created basic unitbehavior framework. Made basic
attackBehavior/movebehavior classes. Made dummy NoAttack/NoMovement
classes. Made attackMove class that uses attackbehavior and move
behavior
corrected Unit.java
Merge branch 'behaviors' of https://github.com/CSc436/Project-4x into behaviors
Try to use Timer to attack
Merge branch 'behaviors' of https://github.com/CSc436/Project-4x.git into behaviors
Moved what was in unit_mov branch into behavior branch under
NormalMovement.
Comment 1, move does not need a boolean because there is no error for
it.  A unit will move that direction.  The can move makes sure that the
unit will move there
Comment 2, why are we using a GameModel to move? Shouldn't it be the
unit moving?
Comment 3, Point should go in the shared package alongside physicsvector
which is basically an advanced point with methods.

Also added a few things to Unit to ensure that the move will work.
Modified Normal Move to take in a Unit in its constructor.
Also altered MovementBehavior to mirror the changes.

Wrote a basic setTarget method for NormalMovement
Small changes to behavior getting conflicts resolved. Also fixing
Buildings to work with constructor that was defined in dev branch. only
needed to do change because of rebase with dev
Merge branch 'behaviors' of https://github.com/CSc436/Project-4x.git into behaviors
Modified Point to use doubles
Modified PhysicsVector to use Point
Merge branch 'behaviors' of https://github.com/CSc436/Project-4x.git into behaviors
Getting rid of errors and conflicts so that branch is ready to be merged
Merge branch 'behaviors' into dev

Conflicts:
	src/entities/GameObject.java
	src/entities/buildings/Bank.java
	src/entities/buildings/Barracks.java
	src/entities/buildings/Castle.java
	src/entities/buildings/Farm.java
	src/entities/buildings/Town_Hall.java
	src/entities/units/pawns/Battering_Ram.java
	src/entities/units/pawns/Medic.java
	src/entities/units/pawns/Skirmisher.java