A finger-independent GestureDetector. (fixes issue #1349)
avoid raw Types when dealing with scene2d Cell

add generic types to more things in Table.java

fix error

fix error again because im bad
Merge branch 'master' into p3d

Conflicts:
	gdx/src/com/badlogic/gdx/math/Matrix4.java
Merge branch 'master' into p3d

Conflicts:
	gdx/src/com/badlogic/gdx/math/Matrix4.java
removed explosion
Merge branch 'p3d' of https://github.com/lordjone/libgdx into lordjone-p3d
Added a Scene2DDebugRenderer.
Made colours configurable.
GWT Compatibility
[maven-release-plugin] prepare for next development iteration
updating for jar release
Updated version to 1.2.1
Merge branch 'lordjone-p3d'
Add VertexAttribute#type,#normalized,#hashCode()
Remove PremultiplyAlpha
Update CHANGES
Merge branch 'master' of https://github.com/libgdx/libgdx into various
Reapply https://github.com/libgdx/libgdx/commit/6f4728fa87c9862a66d3f93657091c8b0b51e616
Move and use monkey.g3db
Added a NO_POINTER static object to the GestureDetector.