added event for rendering the soldier model
removed unused soldier texture (in code)
added 2 more textures for rendering leather armor & padding
soldier upgrade vector is now a concurrent map for faster access when checking if soldier has upgrade
added new data watcher object for miscellaneous color (for padding and cape)
added new onSoldierHurt method in upgrade interface
added 2 new methods for soldier attacking in upgrade interface, effectively removing the onEntityAttack method
applied insta-death for soldiers; They still need to drop the doll / upgrade items and have the breaking effect (use doll item for the effect)
upgrades can now have a render Id (must be below 128) for the client
now, when player sneaks while spawning soldiers with the doll item, only one of them will spawn
added proper translated names to the items (in file en_US.lang; needs to be expanded when we add more stuff)
added packet handling system
added event handler
added 4 new upgrades: stick, blaze rod, leather and padding (wool)
added all new textures, SilverChiren sent me
Merge branch 'master' of https://github.com/SanAndreasP/ClaySoldiersMod