Fixed disappearing cursor issues, and some usability issues with the in-game pause menu
Changed engines to turn much slower. Seems to feel better
Improved ships chasing you so that they dont clump up together
Moved shield wibble trigger to HPScript instead of bulletscript, now works for beam weapons
Fixed laser vs shield interactions
Changed the way the player rotates to make it a constant rotation speed. Can be reverted inside PlayerControlScript.RotateTowards method
Merge branch 'CalumBranch' into development
Merged MikeyBranch into development and fixed conflict