Balance team suggestions

## Ryoku
* Ryoku HR tracers start earlier

## Phalanx
* F1 tracers end earlier so that it only multihits once on Rapier, but still hit confirms into F2 on every sword type.
* F3 tracers end earlier and locktime adjusted so that it only multihits once on Rapier, can be countered out of block, but still hit confirms into F4 on every sword type.

## Judge
* Extended Judge HLt1 tracer towards the end so that it can multihit once again.

## Pure
* Reverted Pure F1
* B1t1 damage from 24 -> 17
BLt1 damage from 24 -> 16

## Swords
* Set default interceptTurnOpponentX to 0.0 - only the post-redesign Scimitar used default, so this only changes the Scim (it used to turn 0 degrees pre-redesign)

* Set interceptTurnOpponentX 0.75 (wtf y 0.785)

# Public Patchnotes

# Ryoku
## Heavy
* Left Tier 1 tracers start earlier

# Pure
## Fast
* String 1 Tier 1 lock duration increased from 0.35 to 0.4
* String 1 Tier 1 animation swapped with String 1 Tier 2

## Balanced
* String 1 Tier 1 damage decreased from 24 to 17
* Left Tier 1 damage decreased from 24 to 16

# Phalanx
## Fast
* String 1 Tier 1 tracers end earlier
* String 3 Tier 1 tracers end earlier
* String 3 lock duration reduced from 0.65 to 0.625

# Judgement
## Heavy
* Left Tier 1 tracers end later

# Scimitar
* Removed scimitar's 60 degree turn on parry