Merge pull request #1 from Johnidel/master

pulling stuff
pathfinding and fixes

Coded up an a* algorithm for guards. Fixed bug with flashlights
Merge pull request #2 from Johnidel/master

pathfinding and fixes
Merge pull request #6 from bng8/master

walls and steve
nothing really changed

just added tristian to credits
Merge pull request #3 from Johnidel/master

merging
menu and level creator

Menu fixed to work on 1024x768 res
My interpretation of level creator added; function that turns game into
64x48 grid with 1s for walls in here.
Merge pull request #8 from cpoudel3/master

menu and level creator
raytracing + comments

started raytracing + comments + performance increase
Merge pull request #4 from Johnidel/master

pull
Fixed 64x48 grid

added padding for guards
raytracing

updated heuristic in A*, changed some orders of events, increased
performance/got rid of old code
Merge pull request #9 from cpoudel3/master

64x48 matrix
removed comments
refactored code

player class, new heuristic, streamlined input
Merge pull request #5 from Johnidel/master

pulling
killing/optimization

starting to optimize path finding so that we can actually use it. Added
bodies and killable guards.
Merge pull request #6 from Johnidel/master

killing/optimization
small change to pause

Made it so you don't have to keep holding down spacebar for game to
pause. Assumed this is what you wanted but if not ignore this commit.
Merge pull request #10 from cpoudel3/master

small change to pausing