Default in map.cpp didn't match default in conf, so people who didn't update their conf were getting uncapped CoP battles. That's retail, but not currently desired behavior.
Database added some animations for run
database added some anims for runefencer
Unborked warcry.
Merge pull request #127 from TeoTwawki/misc

Default in map.cpp didn't match default in conf, so people who didn't update their conf were getting uncapped CoP battles.
Merge pull request #129 from TeoTwawki/warcry

Unborked warcry. Added mod to status.lua, fixed my reversed player and target.
CORE: Added mentor flag to 0x0D packet for other players.
Typo, missed an equal sign
Merge pull request #130 from TeoTwawki/misc

Typo, missed an equal sign
CORE: Added new player flag to 0x0D packet.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Job Traits: Add Tranquil Heart

Tranquil Heart is a Passive Job Trait for WHM/RDM/SCH. The trait reduces enmity gained from Cure by a calculation based our your healing skill.

WHM: 21 / RDM: 26 / SCH: 30

From what I read on BGWiki, it gains a tick every 10 healing magic skill points, capping out  at 25% at 500 healing magic skill. So in other words, every 10 healing magic points, it reduces enmity from cure by 0.5%

http://wiki.bluegartr.com/bg/Tranquil_Heart

Reduction % increases every 10 Healing Magic Skill and caps at -25% Enmity at 500 Skill.

Note: The info on BGWiki specifically says that the reduction step happens AFTER what is normally the final enmity calculation and cap check occurs, allowing the Tranquil Heart reduction to exceed the normal -50 Enmity limit.

To accomplish this, I had to refactor the Enmity functions a bit. I split UpdateEnmityFromCure into its own customized path of UpdateEnmity to accomplish this, but refactored a big repeatable chunk of UpdateEnmity into helper method CalculateEnmityBonus to reduce copy/paste.

I tested the bonus with WHM, RDM, and SCH, the 3 jobs it applies to. I also tested it with PLD, whom the bonus should NOT apply to (and it didn't!)

Things seem to be working correctly and when I debug log the Tranquil Heart Bonus it looks correct