Fixes for #476 and #475.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Fix gene activation logic.
Fix ghosts picking up power cells from APCs.
Optimize cleanbots a bit.
Adjust size of AME room, add more catwalks to singuloth.
Fix mapping issues.

Fixes redmine #51
Different method of pAI/Posibrain recruiting.
GC stats
Fix borgs and pAIs not being able to use common.
Fix typos in vent pump automations.
Allow borgs to fake talking on common, and support wires on more mobs.
Golem runes use a different method for signing up.
Added borg analyzer to RnD

Added the cyborg analyzer (health analyzer for robutts) to designs.dm

Uses 8000 metal, 2000 glass
Requires electromagnetics 3, engineering 3
Changed origin_tech to match

This thing's useful, works properly, and has a decent sprite
Maybe no one noticed it buried in component.dm
Removes large delay on explosions that was added to alleviate lag, we don't need this anymore c:
Merge pull request #480 from wild-billy/Bleeding-Edge

Added borg analyzer to RnD
Update loot crates to give large beakers.
Merge pull request #482 from wild-billy/Bleeding-Edge

Update loot crates to give large beakers.
Changeable bar signs YEY!!!
Revert two-ear system from Bay.