1. bug fix: Floor is now displayed properply
Renamed members in RenderObject from rotation to roll pitch yaw.
Refactoring:
1. Cleaned Texturemanagement
2. Cleaned up shadermanagement
Refactoring:
1. Cleaned Texturemanagement
2. Cleaned up shadermanagement
Merge branch 'Refectoring' of github.com:GromeTT/KinectTracker into Refectoring
Refactor: Added new class TransformationObecjt and moved verything that concerns affine transformation from RenderObject to it
update Dokumentation
Moved documentation
Renamed folders
bug fix: paths adjusted application won't crash anymore.
Skeleton shader is working. But skeleton is not displayed in line and point mode.
1. Skeleton will be presenetd correctly
2. Docu update.
1. Bugfix: Application won't crash when closed while connected with kinect studio.
2. Removed QOpenGLContext member variable from RenderObject.
Merge branch 'Refactoring' of github.com:GromeTT/KinectTracker into Refactoring
Bug fix: 1. Direction of movement is calculated right.
New feature: 1. Started calculation of feature vector.
new feature: using worker height to determine it's pose ( poorly ).
Merge branch 'Refactoring' of github.com:GromeTT/KinectTracker into Refactoring
1. Renamed direction vector in SkeletonResults.
2. New feature: Presentation for floats and cv::Size in the QTableWidget.
3. New feature: HogFeatureDetector.
4. New feature: InRange.
5. New feature: SkinColorDetector.
6. New feature: OpenCV wrapper classes are now deriving from the abstract class ProcessingComponent. The idea behind this decision is, that each component is able to use the others modulary.
New feature: ProcessingComponents are displayed in the SceneGraph in a hierachically.
Quick save: Working on Laptop