Code changes:

Reorganized scene initialization in DNDSceneManager.
DNDScene now correctly updates its bounds when fill mode is changed.
Added GetBounds method to DNDNode to get node bounds (d'oh).
Changed Get*** with wstring input to const wchar_t*.
Preparing DNDLayerWidget for input interaction.
Removed code from DNDLayerLayout as I'm not content on my current code.
Added device detection on Windows Phone build (I DON'T WANT Snow Owl: running on shitty device builds).
Added the StringTemplate library to Azusa.
Adding tool library "Yurie" (read program.cs for info).
Added description to Snow Owl: tool libraries (Azusa, Hinata, Mirai, and Yurie).