Added preps for the enemy AI types

Changed enemy class structure to allow three different types of AI and
three different types of enemy with damage and health
Another commit
Merge branch 'master' of https://github.com/nathanoakes1995/MonochromeRainbow

Conflicts:
	FlappyBird.userprefs
	FlappyBird/FlappyBird.pidb
	FlappyBird/bin/Debug/FlappyBird-unsigned/Application/app.exe
	FlappyBird/bin/Debug/FlappyBird-unsigned/Application/app.exe.mdb

	FlappyBird/bin/Debug/FlappyBird-unsigned/Application/shaders/Texture.cgx
	FlappyBird/obj/Debug/FlappyBird.csproj.FileListAbsolute.txt
	FlappyBird/obj/Debug/app.exe
	FlappyBird/obj/Debug/app.pdb
	FlappyBird/obj/Debug/convertedpdb/app.exe.mdb
	FlappyBird/obj/Debug/shaders/shaders/Texture.cgx