Added classes for context OpenGLES2
Merge branch 'develop' into feature/OpenGLES2_rederer_device
Merge branch 'hotfix/resource_copy_macosx' into develop
skeleton sample
re-organized samples with numbering. hard to fix, but better to visualize.
added one or another sample (some duplicate with few changes)
Updated samples naming scheme
Merge branch 'develop' of bitbucket.org:fungos/seed into develop

Conflicts:
	samples/keyboard_input/sample_key_input.pro
remove unused
Added sample 06 - sprite;
Some changes to SceneObjectFactory to use includes inside scene files - note that this can cause side effects due asynchronism, yet to be fixed - avoid using for now.
Frames will load sResource instead of sTexture - soon IResource will have Load/Write and scene file will have a resources section that will be loaded and cached before everything else (maybe the same for includes).
Some changes to tests before it dies.
Fixed the class name used in the method definition.
Sample 08 - Sprites (use left/right keys to change the sprite animation);
Sprite can be accessed from ParticleEmitter (but take care with the async load....);
Sprite GetAnimation* -> GetCurrentAnimation* for consistency;
Merge branch 'develop' of bitbucket.org:fungos/seed into develop
Music and SFX sample. Well.. music, SFX isn't working on this OSX. FIXME
Fix error message.
Minor fix.
sample 12 savesystem - uses pointer input sample and save last player position...
Update to sample 13 - rocket gui to use presentation config;
Added Load/Unload/Reload GUI methods, so we can change the rml/rcss externaly and do a reload by hitting F5, this is useful for testing GUI designs and middle way to an GUI editor....
Fix to the font effect (outline + shadow);
http://forums.librocket.com/viewtopic.php?f=6&t=873
Visual Studio 2012 - Sample 00 and Sample 01 working
Starting game skeleton.. still a lot to be done.
Added samples 3, 4, 6, 7, 8, 9 and 11 to Visual