Merge pull request #8 from arcym/master

Refactored the movement between rooms into a camera.
Dissected the rooms of the tilemap into layers.
Fixed the camera to use floats instead of ints.
Randomized the layout of each room.
Reconfigured the rooms not extend from tiledmap.
Removed all of the magic numbers.
Set up methods to connect together the rooms.
Allowed the hero to move between the rooms.
Merge pull request #11 from jshiraef/master

Corner collision and entity movement.
Merged the code that Joey wrote last night.
Laid out some rooms in the dungeon.
Rendered each tile from the room.
Tried to figure out how to establish the enemies.
Refactored the entities into the rooms.
Finished up refactoring the thugs into the rooms.
Added a class for handling screen dimensions.
Fixed the camera to follow the player by room.
Moved the dimensions into static variables.
Synced all entities in the same coordinate system.
Began saving each room with it's x and y.