Prepared core.story.
Implemented data.character.addMovement which basically meant to enhance util.clock.
forgot to add util.clock
Merge branch 'master' of https://github.com/dreadworks/norne
Implemented world.angle() that changes the viewers perspective.
Implemented world.story
- added unit tests
- implemented core.story and core.story.storyline
the character gets renderered before lanes that are displayed before him
render updates due to canvas resize events
Merge branch 'master' of https://github.com/dreadworks/norne

Conflicts:
	src/core/world.js
the character gets renderered before lanes that are displayed before him
Merge branch 'master' of https://github.com/dreadworks/norne

Conflicts:
	src/render/world.js