start
new function getCollider()
lame collision. going to try verlet
start
Merge branch 'player_collision' into develop

Conflicts:
	main.swf
	src/Collider.as
	src/Door.as
	src/Main.as
	src/Player.as
added git ignore
started on editinig
finished verlet. LONG COMMit
prepared for verlet
Merge branch 'verlet' into develop
Player moves nice on diogonal
Merge branch 'player_movement' into develop
Detect collision through raycast. LONG COMMIT
collision through raycast
collision needs editing
collission fixes