Merge pull request #2 from SuperScope/BasicPlayerClass

Basic player class
Creating level tiles
Merge branch 'LevelGeneration' of https://github.com/MetalMuffinStudios/Dieseland into LevelGeneration

Conflicts:
	Content/Maps/Example_Map.umap
	Source/Dieseland/Private/DieselandPlayerController.cpp
Reverting
Spawning and changing tiles

A random tile is spawned at start of game, then randomly drop. After
drop they will change tiles (or stay the same) and then raise back up.
2 Tile system and Tiles Raise/Lower

No longer just one tile with multiple materials. It pools from two
different tile sets. Also tiles don’t jump up and down, they animate up
and down.
Merging
Merge with master