Initial Commit
Main Menu (WIP)
Create/Join
playInit()

+ Layout card functions
+ Initial card hashing security
+ Gameplay UI tweaks
+ Session management updates
Hashing

+ Send better formatted hashed deck
+ Fleshed out play, draw, and testCard() a bit

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TODO: How do I make all the card functions actually work during a game
if not defined global?
Card Functions

+ Card fucntions now global
+ drawCard properly checks if opponent has hash
Card Funtions MP

+ Now they work for real

TODO: Real, practice deck
UI Enhancements

+ Stat Counters
+ Unit stats (missing bonuses)
Supply MP

+ Supplies are properly played

TODO: Autodraw from deck on supply
Turns!

TODO: Units on field
Supply Costs + ATK/DEF Stats

TODO: Units placement
Unit Placement

TODO: Smart shift on 3/4th unit + Change li.add to li button.add
Smart Shift

+ Proper/auto unit formation slots

TODO: COMBO CARDS
COMBO CARDS!

At least, the basics.

TODO:
+ 2/3 star combo formation checking
+ Special combos
+ Commander cards
2/3 Star Combos

HELLL YEAAA

TODO: Special combos + Commanders
Commanders + Misc. Card Things

+ Unit bonuses
+ Network fixes
+ Reworked stat count (more reliable)
+ Full card stats

TODO: Proper Commander Calculation + Visual Enhancements
Make me pretty!

+ Commanders work
+ Card art
+ Starting draw check
Reshuffle + Redeck
Notifications + Stats

TODO: End round + Outposts
End Round + Points (WIP)

TODO: Double check round ends work in all cases. Special combos next? At
least orange ones (draw 3/retreat = easy)