Unset the found framework variable so it doesn't pollute the cmake cache
More convenient Resource::Locator constructors
Removed the locator member from resourceBase
New Render module shader types and resource types, plus fixed unit tests
Coding style
Translate Oryol ShaderType to GL shader type (vertex/fragment shader)
Added GetResourceType to meshFactory, plus bugfixes
Split resource factory base class into one that uses loaders, and one that does not
Mesh factory unit test bug fixes
Resource Factory now simpleFactory and loaderFactory
Resource pool didn't initialize resource type and factory pointer
Added shader stuff