Added random dir selection, firing interval and basic movement w/ collision detection
Fixed enemy collision with player
WIP - added Y shifting
Moved projectiles to back of render order
Added angle between function
Removed direct access to _pos
Improved aiming functions in Enemy class
Added BabySaucer enemy class
WIP tweaking Y-shifting
Merge cleanup
Improved projectile control in Weapon class
Improved BabySaucer AI, tweaked API of parent classes, reflected new API changes in EntityManager
Improved BabySaucer AI, tweaked API of parent classes, reflected new API changes in EntityManager
Revert "Improved BabySaucer AI, tweaked API of parent classes, reflected new API changes in EntityManager"

This reverts commit 46b3289f958d2bb72c24c6e545d8d314f6fa96d4.
Merge branch 'wip/Saucer' of github.com:Ikradex/asteroids_js_new into wip/Saucer
Return to stable state *sigh oh git*
Improved out of bounds handling
Added enemy spawning
Added placeholder imgs, fixed bug in aiming in Saucer class
Removed unused fillStyle assignment