Added empty methods for getting army, economy and defense potential
Started work on economyPotential... problems atm
Some output is changed...
Merge branch 'develop' into statemachine_overall
A simple version of economy potential now works
Removed interceptors from some loops because weird units make things crasch
Added carriers manager to be RangedManager
RangedManager now creates sub units and micros them as ranged units.
Added scarabs to the exceptions in buildordersearch
upgrades and techs are counted, but not saved between frames...
Merge branch 'develop' into statemachine_overall
Added support for upgrades and techs in InformationManager
State update in StrategyManager now makes use of InfoManagers upgrades and techs
Added the unitClosestToEnemy to call rangedManager
Impemented a deafult behaviour for Carriers, works fine when they are not Defend.Idle
Merge branch 'reaverManager' into develop
Army potential also gives an approximate value right now
Tweaked the carriers to stick with the army a little more
Defense potential now gives an approximate value
Odin now evaluates the situation and chooses a state (atm ATK, DFN)