generally refreshed the pictures, because there was a bug in the last where the triangle intersection wasn't precise(floating point issues) changed the dragon picture to a bigger version, with different color and depth of field
changed the pictures
latex
preliminary presentation
updated presentatoin
actually updated presentation

asdf
New Images, Documentation
standart program settings
asldfj
standart program settings
converted images
renders added
final presentation
Latex
Merge branch 'master' of https://github.com/Philipp-M/ACG
extended the documentation (mainly the sections about Texture/Specular/Normal Mapping) and added the subsection Beer-lambert law
added renders, showing the textured effect, once just another bumpmapped box and a torus, showing how just the specular map in combination with the normal map looks(like brushed metal)
Merge branch 'master' into AdvancedTextureMapping