start world map impl
start to implement MapFileSerializer had to move a lot of files around
to be able to use the lzs decompressor
basic parsing work, still need to grab Vertex data now I have the blocks
and meshes.
try to get world map mesh working, currenly displays 2 broken triangles
can sort of display world map mesh, no input so can't free look to check
if actually correct
added menu for world map test, can pan around the map with the fps
camera
mesh displaying properly but upside down :)
fixed upside downness
don't link camera speed to fps
begin txz file parser
try to parse txz - need to add pc texture table
texture conversion working
more hacking trying to get the textures working
world map rendering working with pc data
render by texture to fix performance
Merge remote-tracking branch 'origin/worldmap'