Added partial unit data on game resume (the others cannot be enabled due to missing saved data). Fixed bug with battle animation screen effect not flipping properly based on player or enemy. Minor tweak to offset for mage_battleanim.js and enemy_mage_battleanim.js to align with spells/attacks better.
Added unit battlefield sprite animation "freeze" when turn used.
Updated records and task tree.
Updated task tree.
Added/hooked framework and placeholder for map scripts (and map objectives).
add bonus property that gives exp whenever staff user heal
modify to spawn heal button when atleast one of the player is below max_health
modify the heal code only when friendly user is less than max health
Moved 'defeat all enemies' map objective to script catalog.
Moved enemy count end battle map condition check/computation to script catalog. Minor code optimization.
Tracking terrain of active unit
Creating armory button and spawning when appropriate
Moved end battle procedures to script catalog.
Removed depreciated end_battle property (superseded by map objective's condition checks).
Merge remote-tracking branch 'upstream/master'
modify heal code
include exp function for staff1
modified so that heal button will spawn only if atleast one unit is injured
modified heal code
uncommented health_max, and cleared out comments