Added Claymore to possible damages for the boss in it's explosive phase
Added \useful as include.
Fixed background colour of the forelast 2 elements having the colour of the actual last stat
Changed timer to accept values (for wave countdown)
Added value to countdown when start a new wave.
Added first-wave-timeout time to the countdown.
Added timeout_first_wave to settings
To fix display announcement
Fixed ammo or medkit causing errors when disappearing during throw
Removed random number to shouts
Added aura_spawn sound when spawning the medic aura
Removed all randomizers for the shouts and VO, now handled by soundaliases
Fixed fadein not changing entity alpha
Added value to timer setting
Added minimap icon function
Added shader precache for medic and ammo icon
Added \useful include
Changed version number
Added level.objects array
Added undefined to timer() to prevent height check
Ammo and Medpacks are not ready when being spawned or revived. They now have the full countdown after spawning/revived
Revert "Ammo and Medpacks are not ready when being spawned or revived. They now have the full countdown after spawning/revived"

This reverts commit 9a8b760f443de8c756f72d8877c86102218c7c98.
Revert "Revert "Ammo and Medpacks are not ready when being spawned or revived. They now have the full countdown after spawning/revived""

This reverts commit bc63d22dc913f28367cb96fde784ea37247bcbe8.
Revert "Revert "Revert "Ammo and Medpacks are not ready when being spawned or revived. They now have the full countdown after spawning/revived"""

This reverts commit b1f8f8af2692771fe17ee36bbd2a536f849a1beb.
Revert "Revert "Revert "Revert "Ammo and Medpacks are not ready when being spawned or revived. They now have the full countdown after spawning/revived""""

This reverts commit 94ac416b989b8ddbad0dbcb95199110ad259dd9c.
Changed Medpacks to be not given on spawn/revive, but reset the countdown on getting them
Added 0 to Boss Text Label to fit it's change from the localizations