Simplified Transform
Fixed rotation derp
Updated pmath
Added an option to make rigidbody kinematic
Physics contact listener for Box2D
Set and get angular velocity
Copy constructor for GameObject

Assignment operator might not be possible without ugly hacks.
Get and set restitution of rigidbodies
Updated Layer
Cleaned up Transform
Updated solution and platform.mk
Refactored particle system again.
Transformed TouchInputs namespace::enum to enum class
Merge branch 'physics-stuff' of https://github.com/batmanbatmanbatman/UtH-Engine into batmanbatmanbatman-physics-stuff

Conflicts:
	vs2013/Engine/Engine.vcxproj.filters
Merge branch 'batmanbatmanbatman-physics-stuff' into develop
Some possible fixes to controller input
Moved physics to its own folder
Added a wrapper around box2d world for easier usage
Clean  test scene
Fix android build and a few warnings in gameobject