Optimize NPC lookup by only examining overmaps where we're looking.
Added some mundane fliers.
reverted the seasonal harvesting changes as they were broken.
now the branch has only cleanup and Jsonify fixes..
Mark 3 strings in scenario screen for translation
due to trails showing up like a program freezing in a system without compositing I took the transparency out of the ascii tiles
Merge branch 'master' into fallback
Merge branch 'overmap-iteration-optimization' of https://github.com/kevingranade/Cataclysm-DDA into merge
Merge branch 'scenario_trans' of https://github.com/Wuzzy2/Cataclysm-DDA into merge
Yep, the drug fights were pretty common in the fields.  Dials it back to the same numbers as science teams.
And the science teams too

Seemed kinda high, so knocked 'em back to helicrash levels.
Save compatibility
Merge remote-tracking branches 'dda/pr/8903', 'dda/pr/8905' and 'dda/pr/8916' into dda-master

* dda/pr/8903:
  Warning messages, fix flag
  Marloss tweaks

* dda/pr/8905:
  Friendly bots FTW

* dda/pr/8916:
  And the science teams too
  Yep, the drug fights were pretty common in the fields.  Dials it back to the same numbers as science teams.
Unused terrain purge
Capitalization, Punctuation and Spaces, Oh My\!
Merge pull request #8906 from kevingranade/mundane-fliers

Added some mundane fliers.
Russian update
German update
Japanese update
Korean update
Russian credits file update