Changed how Text works

Using GUIStyle, made the text wrap and bold. It now has more of a
appearance of being bounded in the box using hardcoded values.

TODO:
1. Do same with image to the left of it
2. Remove hardcode for more reliable values that will be resolution safe
Modified speed value to make slower speeds faster, and some of the extremely fast speeds slower
Made map panning faster
Merge branch 'bajuwaCameraMods' into develop
Introduced concept of marking tiles as occupied as units move away/towards them.  Modified pathfinding to avoid these occupied tiles
Merge branch 'bajuwaOccupiedTiles' into develop
Encapsulated the current and target tiles
Pathfinding guards against no valid paths
Calculates new path when hitting an obstacle
Merge remote-tracking branch 'origin/develop' into geoff
Changed how Text works

Using GUIStyle, made the text wrap and bold. It now has more of a
appearance of being bounded in the box using hardcoded values.

TODO:
1. Do same with image to the left of it
2. Remove hardcode for more reliable values that will be resolution safe
Added basic main menu

Added a very basic main menu, clicking singleplayer will take us to our
current "tutorial"

TODO:
Better textures with text on them
Backgrounds
forgot to save Unity

forgot to save in Unity
Merge remote-tracking branch 'origin/geoff' into develop
Moved some files around and added the scout unit
Added scentpath functionality (pathfinding, creation, overriding, etc) and modified speed behaviours
Forgot to save the scenes and prefabs for scouts and scentpaths
Moved display image settings from inside individual prefabs to inside the player prefab, so that display images could be determined by player team as well
Fixed up some minor bugs
Created basic anthill entity with placeholder buttons, which are only viewable and interactable for the owning player