typo corrected
Merge branch 'master' into ticket-144
Fix renderer.transform call in me.Container
Fix an exception in me.Color.set() when passed a String for `alpha`
Fixes for Particles example

- The example is still broken. The cause is 104b6f45a7c366a662582a796a922fde2ec51ad0 (inViewport test does not work for particles)
Fix me.debug.Panel instantiation in all examples
Fix widget rendering in Particle Editor example
Prevent any incorrect object bounding box from ever destroying the globalTranslation buffer.

- Bad bounding boxes contain Infinity or NaN in their position or size
- When a bad bounding box is detected:
  1. The current globalTranslation buffer will be pushed into a stack
  2. The globalTranslation buffer will be clobbered as normal
  3. The clobbered globalTranslation buffer will be used for inViewport tests, as normal
  4. The globalTranslation buffer will be popped from the stack, restoring its original (non-clobbered) state
Fix ParticleContainer bounding box
Fix me.Color constructor when passed out-of-bounds inputs

- Also add a copy() method to copy the contents of one color to another
Merge branch 'master' into ticket-144
Refactor renderers to use me.Color instead of String
added missing uniform set for fill rect.
trying to fix fill rect
Revert the revert! WebGL renderer refactored to use me.Color
Fix webgl_renderer.setGlobalAlpha
Normalize webgl_renderer save() and restore()

- Use the same clone+copy pattern for both color and matrix stacks
Fix TSX tileset loading

- Force Platformer example to use TSX tilesets
- Update platformer tileset to include slightly better water animation
Update CHANGELOG
Small improvements to platformer maps

- Add the spikes back to map 2