Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
Added probability scaling for non-damage events.
Fixed typo.
Merge pull request #6016 from comma/rads

Rad damage changes