got collision events working properly

see #3
see #12
Merge branch 'master' of https://github.com/VideoBleep/bleepout
cleaning up the config code a bit (see #5)
splitting out game state into a separate class from the RoundManager

see #3
also, starting to add wall support (see #28)
cleaning up the RoundController interface slightly
Separated out physics from logic

see #16 and #3
Merge pull request #37 from t3kt/master

collision handling, and physics and logic restructuring
implementing game logic events (see #12, #3)
implementing game logic events (#12) and basic scoring

Also, switch a bunch of ofPtrs to raw pointers. They don’t need to have
shared ownership since GameState is the owner of all game objects.
WebSockets integration. Note that ofxLibwebsockets seems to throw a lot of verbose messages about thread mutex issues.
Updated with link to bleepout-client.
Merge remote-tracking branch 'origin/dewb' into game-logic-events
Xcode made a few adjustments to the project file which seem to be relatively harmless
implementing basic scoring events and player lives
defining player management events
Merge branch 'master' into game-logic-events
WebSockets integration step 2
Merge remote-tracking branch 'origin/master'
game event logging (see #18 and #12)

i spent too much time on that…
Merge branch 'master' with player sockets changes into game-logic-events