Finished Mouse Position Limits
Selection Box and Mouse Lims

Fixed deadzone in the onScreen function. Changed the selection box.
WIP Unit Selection

working on void pushBackSelection()
For the mockup units will be strictly circles until time can be spent to
rework my Java shape intersection stuff
Unit Selection Progress

Need to implement stroke color for selected units with a different
function.
Simple Unit Selection Finished
Visibility Changes

White background now exists.
Selection rectangle is now black.
Added zero size selectionShape selecting
Unit Shift Deselction WIP
Unit Deselection Bugg Fixing
Unit Deselection Bug Fixed

Moved erase call to an earlier spot
Naming Convention

c_xxx for client
s_xxx for server
Notes and change to playerunits

Units are now global
Tile png
Added Tile Class
Linker Settings Fixed

Texture loading now works in debug mode.
Mockuptile example included
Vertex Array TileSet WIP
Vertex Array TileSet WIP 2
Vertex Array Tile Set Bug Found

Bug isolated, uncomment some draw calls and see it for yourself.
More vertex Array work
Vertex Array Finally Works

Based Voodoo Magic

window.draw(tileSet,&tileSetTexture);
window.draw(tileSet,tileSetStates);