Displaying notice when game pauses for terrain generation
Swapping around computations in Select noise algorithm
Adding more terrain generation
Simplifying terrain generation and rendering (all in one step now)
Separating game updates from terrain generation updates (game now pauses as terrain generates)
Displaying memory usage on HUD
Multiplying player walk speed using "left shift" key
Tasks now execute and sort by camera distance even if game is paused
Specializing 2D noise generator
Adding basic textures