Initial Weather commit w/province flagging

Basic skeleton of future system; right now it flags every province in
the game and not much else.
Merge pull request #32 from thefinestsieve/weather

Initial Weather commit w/province flagging
Merge branch 'beta' of https://github.com/zijistark/EMF into weather
Renamed Weather module to Regional

Also includes expanded and improved notes for anyone who wants to see
the inner workings of my deranged process.
Basic seasonal events in place

It hasn't been tested yet, but it should work. Still missing
localization, modifier values, and non-weather related seasonal events
Seasonal events 100% functional

Just need graphics, localization, and effects added to modifiers. I also
adjusted the pulse decision to keep a rough alignment with the seasons.
Tweak modifier durations

Plus some experimental localization!
Added effects to modifiers

Values are still to be determined and localization is still spotty at
best.
Minor adjustments to modifiers

Plus added the desert storms for localization purposes
Split recursion events for efficiency

Eventually I'm probably going to banish the notification events as well,
except maybe (maybe!) as ping events for players if their capital gets
hit.
Obligatory meddling
Banished the notification event scourge

Also, hey, did those triggers move? Nah, couldn't be.
Removed notification event localization

Also updated changelog
Merge in latest beta changes
Changelog shenanigans
Merge pull request #73 from zijistark/weather

Weather merge