Fixed Displayout update causing jarring line updates.
Removed WalkerComponent and intergrated it's drawing's into GrassComponent.
Merged the drawing of the Units into the GrassComponent.
Allowed the construction of default GridReferences at 0,0
Game now runs indefinitely until stopped by the closing of the Model Walker window.
Includes a print out of the number of walkers in existence.
Switched to a secondary move method.
Includes a new move method using the Ik soo, weighted grass method.
Also a bunch of new distance calculators, that may be later moved to the gridReference class.
One new destination added to the array.
Increased trample amounts.
Increased default grass height.
Minor modifications to thread sleep timer.
Implemented a gradient colour scheme to grass patches based on their height.