Audio Controller I/O

The whole (big) bottom chunk of patching is to get the hand x/y for each
cell to control parameters in ableton - the unused stuff bottom right is
for assigning the mappings and testing them. i set it up for 5 cells, 20
different parameters (left/right hands, x/y, 5 cells). i can make a list
of what's currently mapped to what.

top bit has the TD out but the channel names are such:
drum_kick
drum_snare
drum_closehat
drum_openhat
drum_other
bass

we can rename these as needed, just wasn't sure what to rename them (the
kinect only controls parameters for half of them, those ones could be
assigned to those specific hands, otherwise could just be mapped to
separate whatever visual effect)

currently set to freeze values when cell is inactive. i feel like i
should add a timer that will default inactive cells' values after a
short time so that it doesn't get "stuck" on something that sounds funny
(although i sat here for a while using a noise CHOP and sweeping values
and doesn't feel like any combination of values will spike the sound or
anything, seems pretty balanced all around)