Untested fixes for rollout status being lost on revert to editor and for TechManager nodes not staying unlocked.
Forgot to remove the old rollout removal code.
Had left some code in that doesn't function in 0.90 that broke recovery if using Debug mode.
Trying to fix some things that I noticed with Rollout/Rollback. Gonna go eat dinner, but I made it so you can rollback a vessel that's on the pad through the BL+ window (the asterisk button)