Refactor the outer half of place_spec_shop
Turn shop_spec into a reference

Can't be const, sadly, thanks to mutable list functions.
Refactor place_spec_shop() inner loop
Add plojy
Oops
Android: Don't quit when toggling visibility of soft keyboard.

TODO: get it to return when toggling it on.

One of these lines does nothing yet, but I suspect it will help with
resizing the display on keyboard toggle.
fix "serpent of hell breath" showing up in xv
Add missing word to Xom's cloud act speech.
Minor spec_shop cleanup (doy)
Don't crash when examining blood in debug builds

...if they haven't yet had their timers lazily initialized.

I suspect they're a bit *too* lazy right now - need to
investigate more later - but this should do for now.
Note wanderer starting equipment in game log
Don't mention sacrificing corpses on Okawaru's "^" screen
don't revive natasha when dismissing
avoid looking past the end of gozag's abilities array
don't list useless skills in debug mode skill list
avoid use of uninitialized value in _get_gozag_shop_candidates
zero this array, just in case

it shouldn't cause a problem (it's only ever used when it's
initialized), but it's confusing when reading stack traces
ensure a temporary lives long enough

keyed_mapspec::get_feat() returns a copy of a feature_spec, and so
getting a pointer to a shop_spec out of that isn't safe unless we ensure
that the feature_spec lives long enough
this is unnecessary now (PleasingFungus)
travis FULLDEBUG builds should include debug symbols