Lighting reads blocktypes only for blocks under heightmap.

This should theoretically speed it up, since less data is copied back and forth.

Also implemented a possibly more cache-friendly blocklight starter algorithm (PrepareBlockLight2()), is disabled by default, needs perf testing.
Fixed member construction order.
Fixed link errors
Fixed some warnings
Rolled some changes back
Fixed some warnings in Server.cpp, and in UI/
Fixed warnings in IncrementalRedstoneSimulator
Changed the m_slotarea position
Implemented Allocation Pool
Added callback for stopping starvation mode
Both SetSpeed functions are now overridden by cPlayer
cPlayer overrides the SetSpeedXX functions
Fixed compile error
cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore
Added doxy-comments
Merge branch 'chunksparsing/structs' into AllocationPool
Use placement new to initalise objects
Implemented Allocation Pool use by cChunkData
Fixed bug in freeing NULL pointers
Merge branch 'chunksparsing/structs' into AllocationPool

Conflicts:
	src/ChunkData.cpp
	src/ChunkData.h
	tests/ChunkData/Coordinates.cpp
Fixed bad merge