Version 0.3

Skitter can be used to scout if AI plays a three vehicle opening (this
is now actually true)
AI will no longer go all bots
Increased chances of MEX defence
AI will now prefer dual lasers in place of single lasers
Increased distance between radar installations
Increased platoon minimum size requirements
Further reduced use of infernos
Slammers now used where naval has been sighted
AI will continue to produce units regardless of whether a teleporter
exists yet
Removed advanced to basic factory ratio requirement
Greater ratio of fighters to bombers
Less bombers required for the AI to roll out an air attack
Reverted to economy building rules more aligned with the default AI
(this is now actually true)
Fabbers will now construct basic factories in the "mid game"
Higher number of advanced fabbers "required"
AI no longer uses Catapults or Holkins
More assistance allowed and required on various defence/offence
structures