Added function for sprite removal in SpriteBatch
Component GetName returns a reference instead of a copy
Added RELEASE event for input for windows too.
fixed Children and ExtractChildren functions, added FindAll function to check recursively for certain tag, or all children below
fixed Component being inactive if no name was given
Started to implement function to get a globally transformed bounds rectangle
Embed debug symbols into debug library
Continued the bounds function thingy
Fixed typo in Rigidbody
Finished GetTransformedBounds
Removed the now unnecessary Layer class. Using a simple typedef instead.
Implemented infinite particle lifetimes
Merge remote-tracking branch 'origin/develop' into jonkis_broken_breakings
Merge branch 'jonkis_broken_breakings' into develop
Added support for deprecated functions
Fixed android build
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Added function to change text color
Made functions on Object more consistent
Fix some warnings