meteor percent checking
Merge pull request #4 from FreeER/meteors

meteor percent checking looks great :P
Meteor script part 2

again, check it out. i added a simple early warning system, and 2 new
counters.
1 counter for the chunks generated, and 1 for sectors scanned. they are
used in the checking for meteors.
Metallurgy #10 Cleanup, and new addition

Added active provider chests mk 1 and 2.
cleaned up item-name.cfg. Item names for entities are not needed, since
entity sets the name.
changed warning system to check table of radar-1s instead of switching off when any radar-1 was destroyed/mined
Merge pull request #5 from FreeER/meteors

changed warning system to check table of radar-1s
Meteors Part 1

added small, medium and large meteors with random mineables.
added them to a table in the control.lua
Meteors Part 2

Added comets and asteroids. only now graphics left.
Added an explosion to test it. hope the action works there xD
added a warning chest. 1 health, so easily destroyed and can give a
warning on the map!
Meteor Script part 3

renamed glob.counter.chunks to glob.chunks. they increase a lot at the
start of the game. so kinda a cheat for those unlocks.
removed an duplicate line from script locale
gave the meteor spawning a 33% chance to spawn
revamped the needed counters for the higher tier meteors
Meteor Script Part 3a

renamed all meteors.
01 becomes 1 (needed for math.random in spawning event)
Meteor Script Part 4

adde the spawning event. using my functions file for calling it.
you can download this, and my latest master branch of Graphics to check
it out.
Meteor Script Part 4a

change to function
removed Industrio compatibility for solar panels, since the mod is dead