Initial v2 water map format.
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
Debug logs for map, also can actually turn perl off on zone
Removed the logging now that the issue is resolved
Merge branch 'master' into water_map_v2
Merge from master stuff
Fix for string.h missing in water map
Merge remote-tracking branch 'upstream/master'
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
Merge branch 'master' into water_map_v2
Update LS default entry in example config
Experimental changes to lua get_qglobal implementation to try to see if we can figure out this gcc x86 bug.
Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
Implemented SE_AlterNPCLevel
Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
Merge pull request #159 from KayenEQ/Development

Additional functionality for damage shield and skill damage taken effects via npc_spell_effects  table.
Work around for msvc tuple bug
Merge remote-tracking branch 'upstream/master'
Merge branch 'master' into Warning_Cleanup

Conflicts:
	zone/watermap.cpp