Release 2014-10-26

- Update version of Three.js to r69
- Patch Three.js Target example to work with r69

The latest release of Three.js keeps its own record of the latest shader program assigned to the WebGL context, and it does not update the shader if it thinks it hasn't changed. Seriously.js uses the same context and uses its own shaders. So it is necessary to call the `resetGLState` method on the `THREE.WebGLRenderer` instance before each render pass to force it to update the shader program.