Initial commit, empty matrix
Initialize the matrix with borders
Draw the matrix
Draw the cells with correct walls
Begin of makepath, we can make a hole
Visit all cells recursively
Finally, a working maze generated
Some cleanup
Fix my totally incorrect interpretation of which axis is which
Add keyhandler translating WASD keys into binary flag
Add a player box that can move around freely
Add movement constraints to player
Dumb scaling of player
Change maze generation order to get funny result if random is taken out
Draw each cell from it's centerpoint instead
Draw maze in isometric perspective
Make our rectangular dude stand up
Draw maze in vertical center aswell
Give dude some temporary eyes
Increase size of canvas