better lua doc
Merge branch 'master' of github.com:voxelinc/voxellancer into improve_scripting

Conflicts:
	data/equipment/engines/enginemk1.ini
fix missing api register, move aabb entered to worldobject bindings
add destruction test
configurable camera offset
make vcredist inclusion optional
dont check collisions against bullets
fix ws
move passive geode decision to worldobject, move aabb check out of moveToSubnode
remove redundant ship creation
better centering
add howto and add names to license
add input config writer
remove second actionkeymapping constructor
fix uninitialized m_crucialVoxelDestroyed leads to destruction on first hit
Merge branch 'master' of github.com:voxelinc/voxellancer into dont_check_collision_against_bullet

Conflicts:
	src/worldobject/worldobject.cpp
	src/worldobject/worldobject.h
Update LICENSE

sort by last name instead of first name
make std::string a constref
add sounds
fix gamepad button configuration