Updated forgotten reference
cells now need to now its position to notify observer correctly
reactivated subscribe interface
Added time on which event was generated to CellEvent
killed some warnings
updated because of changed CellEvent interface
Reactivated game thread
actually use the same object to lock...
Animator may only be run on Looper threads
use the locked object for wait and notifyAll..
again with those looper threads...
only draw stuff if radius is > 0
debug messages
fixed calculation of cell radius
Added toString for debugging purposes
debug messages
debug messages
changed behaviour of waitUntilAnimationEnded to wait even if no animation is running because the looper thread might not have started yet
dead code is dead
changed lock object