asdfgadsf
fixing some AI bugs, combat bugs, updating enemygroup prefab
uhhh... prefab commit?
Fixed rigidbody and AI interaction
Group prefab
Enemy Generation

Shitty version of enemy generation. Not pull requesting yet.
right
committing
Updated Movement
First (real) iteration of enemy generator

Let me know if there are any issues. Place the node anywhere on the
navmesh and assign the appropriate values in the fancy dancy inspector.
Deleted Enemy Generation.

Enemy Spawner is the correct script
one more time
t
ability crap
merged in ryan's spawner controller edits, added some previous edits
more enemy spawner edits
fixed player movement through colliders
prefab changes
made stuff play nice

woo
weird