Initial import
Updated to latest nightlies
Lib updates
Lib updates and other stuff
x86 libs
ignore
First Fragment shader simulating lights.
Shader file names chagned to extension .glsl
Removed old shaders
.gitignore
-Added new lighting shader
Alpha fixed in lighting shader
Camera movement with wasd
Other fixes and tweaks
Cursor image
Enabled vsync and antialiasing.
Some fixes and tweaks
PhysicalObjects have bounds, shadow, etc.
Added map shader
-Shadows to shader
-Objects not in viewing zone are not visible at all
-Shadows in shaders
-Removed shadows from object images
-Gunner image expanded to make room for shadow
-Fixed glsl shadows
-All map elements are now objects
-Fixed glsl shadows
-All map elements are now objects