Fixed LOS colours for -162 because -164 has not built yet and we are playing a test game.
Revert "Stockpile and Morph obey slow and disarm". The priority gadget is the wrong place for this to be handled. A unit which is morphing at 50% speed due to priority should still morph at 50% speed if it is slowed.
Fix for engine >98.0.1+161 not halving given los colour
Experimental sound preloading.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
proper fix, as the previous halving is back in latest engine
Remove reverseCompat from minimap, not needed anymore
Merge pull request #382 from dvr333/los_colour_doubling_fix

Fix for engine >98.0.1+161 not halving given los colour, as earlier engines did internally.
Revert amphbomb changes.
[f=0000000] [unitdefs.lua] Error: Error parsing units/amphbomb.lua: error = 3, units/amphbomb.lua, [string "units/amphbomb.lua"]:122: unexpected symbol near '}'
[f=0000000] [gadgets.lua] Error: Failed to load: unit_water_effects.lua  (error = 2, LuaRules/Configs/water_effect_defs.lua, [string "LuaRules/Configs/water_effect_defs.lua"]:4: attempt to index field 'amphbomb_watercannon' (a nil value))
Test you stuff RyMarq
Added utility for finer version checking.
Applied finer version checking to turnAccel.
Fixed equality case with version check.
Applied version check to UnitDamaged argument order.
Feature blocking fix fine version check.
Fine version check for LUS weapon offset change.