(Temp-)fixed "packet > 2000" errors
Mid-conversion of Auto-Override
Finished conversion... I think
Fixed error with removing TileEntities prematurely
Fixed camel pack spinning around player in inventory.
Also changed some spaces into tabs, but that's not important.
Fixed potential desync.
Fixed camel pack glitchy rendering
Insanity III makes players look like mobs
Cleaned up some debugging lines
Rare insanity event added
Merge remote-tracking branch 'origin/thislooksfun' into PreRelease
Accidentally reformatted code (Read more vvv)
By "reformat" I mean "apply the style" which updates the imports, and rearranges a couple spaces and line breaks. Nothing major. Feel free to overwrite this commit with other stuff if it errors.
Fixed armor tags not generating if placed into a non-updating inventory (One that doesn't call Item.onUpdate())
Added raw stack support to EnviroMine creative tab
Added filled & empty camel pack variants to creative tab
Added checks for food spoiling setting
Added checks for food spoiling setting
Fixed camel pack glitchy rendering
New insanity III effects
Major changes to client-server config sync*

* May cause severe crashes on servers.
Report any bugs/crashes
Fixed divide by zero crash with insanity
Merge branch 'master' into PreRelease

* master:
  Fixed divide by zero crash with insanity
  Added checks for food spoiling setting Fixed camel pack glitchy rendering New insanity III effects Major changes to client-server config sync*
Minor typo fixes in configs
Attempted fix at missing armor icons
Fixed GasDictionary using wrong IDs
Reduced gas particles
Fixed renderGases option
Gases are now buffered per chunk (passLimit option is too)
Changed volatility of 2 gases
Gases can no-longer generate in flatlands or in light
Fixed "GuiScreen" server crash
Fixed glitchy bounding box for burning coal
Flammable coal can no longer ignite during chunk/world loading
Changed default gas settings to match new system (suggest resetting them)
Client-server config override disabled until they are fixed
Fixed gas debugging running too fast
Fixed camel packs filling only when less than 98% (it's now 99% again)
Fixed invisible wearables from other mods
Fixed food spoiling being somewhat random
Spider eyes now ferment before going completely rotten
New tool tips for use-by date
Fixed physics destroying items accidentally.