Initial work on getting further with PSX mode. Because the PSX rules!
All work done by Refraction, I'm just the commit guy for this.

Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
These files go with last commit.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5922 96395faa-99c1-11dd-bbfe-3dabce05a288
linux fix:

rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5923 96395faa-99c1-11dd-bbfe-3dabce05a288
mirror, mirror


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5924 96395faa-99c1-11dd-bbfe-3dabce05a288
Gte.cpp fix for VS2013.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5925 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2010 project file changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5926 96395faa-99c1-11dd-bbfe-3dabce05a288
VS2012 project file changes. Took a bit of trickery since I don't have 2012 installed but I hope it works.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5927 96395faa-99c1-11dd-bbfe-3dabce05a288
linux: fix compilation issue with recent Mesa (gentoo)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288