- Reworked level spawning system to use modular "enemy_wave" objects.
- Improved Display text for level / wave info
- "Spring" type camera works great, and is now the default camera type
- Added prototyping for nav arrow
- Cleaned up unit_satellite.cs Orbital mechanics math and implementation
- Added some SFX! :D
- Balance tweaks, new bullet type, new hunter_2 enemy (prototyping from waves)