Move the lock picking action into a iuse_actor class.

It also combines the message strings into simple sentences with fixed doors names, instead of translating the door name separately and including it into the common message.

Finally it merges the bionic lock picking into the normal lock picking by using a pseudo item with a very high pick_quality, so picking the lock will always succeed and take no time. That way all the pickable terrain are at one place.

The last commit might also fix issue #10267.