Sabbath has been given another slight buff.
The Sabbath's graphics have been dramatically improved thanks to Mike12. Weapons have been given their proper names, sans the Hwando, which still needs a bit of pondering.
Aliasing/shading improved on skullbuddy.
Mancubi no longer have the interior two fire shots.
Exodus' damage-dealing method has been completely overhauled, giving it a much wider area of effect with slightly less damage. All tab spaces have been replaced with proper formatting.
Player is no longer immune to Cyberdemon rocket splash.
Ammo pickup sounds for all ammo. Ammo pickup sprites for all ammo except shellbox and clipbox. Still need to replace Hammer ammo icon.
Grenade box pickup is a little louder now.
Key pickup sound.
Key pickup sound is softer. Cellpack ammo now uses the proper sprites.
Armor now has sprite/sound replacements.
As per Watakid's request, hammer now alerts monsters on higher charge levels.
Baron/Cacodemon blood no longer mis-colored.
The hammer's impact now has its own damagetype, meaning corpses and torches are no longer immune to it.
And corpses are now immune to hammer-nuke.
Okay NOW torches are no longer immune to it.
OKAY NOW THEY CAN BE CRUSHED BY THE HAMMER SDKLJASD
More sound adjusting. Hammer takes twice as long to lose charge when not selected.
Leftover ammo sprites have been replaced. Grenade ammo sprites tweaked. Hwando sprites have been replaced with Mike12's sword. LOTS OF SHITTY ROTATIONS NO THANKS AT ALL TO ROTTSPRITE GIVING ME A FUCKING MIGRAINE THROUGH THE DAY