Hopeful final update to the DRLA ItemData
Fixed Locker runaway issues having to do with DRLA Nuclear set bonus weapon checking, which is now rewritten and should work properly as well as not explode the script
Whoops
Moved/fixed some drop-related stuff, added enemy Aura-based drop scaling as an option
Some items didn't have the right ranks set
Added some super special handling which will be used by the Tech-Vile in the future
Should be set and not give, just in case something goes wrong
Augmentation Battery System
Whoops, left this at the testing value
Small update to DisableAugs script
Move this down a bit so that it actually applies to the HUD display
Slight change to Aug Warning, and gave it a neat glitch shader.
Update Aug Battery icon
Make Aug Disable warning the same size on all screens
Extras: Convert Doom formats to standard formats

This'll make them more resistant to weird palette
changes, like BTSX and some other wads like to do.
Use Species for keys to prevent the need for modifying LOCKDEFS, as added here: http://forum.zdoom.org/viewtopic.php?f=18&t=45951
Also halve your aug battery power when disabled
Glitch screen effect for disabling augs

Now with 30% more static!
DisableAugs script will now tokenize augs you have which aren't enabled, added more fun stuff for the Techvile
The more augs that are disabled, the more raped your screen gets