Setup Unity to play nice with VCS
On branch master
Your branch is up-to-date with 'origin/master'.

Changes to be committed:
  (use "git reset HEAD <file>..." to unstage)

	modified:   Assets/Cell.prefab
	modified:   Assets/CellMat.mat
	deleted:    Assets/Floor Mat.physicMaterial.meta
	modified:   Assets/FloorMat.physicMaterial
	modified:   Assets/Maze.unity
	modified:   Assets/Standard Assets/Character Controllers/3rd Person Controller.prefab
	modified:   Assets/Standard Assets/Character Controllers/First Person Controller.prefab
	modified:   Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials/constructor_done.mat
	modified:   Assets/Wall.prefab
	modified:   ProjectSettings/AudioManager.asset
	modified:   ProjectSettings/DynamicsManager.asset
	modified:   ProjectSettings/EditorBuildSettings.asset
	modified:   ProjectSettings/EditorSettings.asset
	modified:   ProjectSettings/GraphicsSettings.asset
	modified:   ProjectSettings/InputManager.asset
	modified:   ProjectSettings/NavMeshLayers.asset
	modified:   ProjectSettings/NetworkManager.asset
	modified:   ProjectSettings/Physics2DSettings.asset
	modified:   ProjectSettings/ProjectSettings.asset
	modified:   ProjectSettings/QualitySettings.asset
	modified:   ProjectSettings/TagManager.asset
	modified:   ProjectSettings/TimeManager.asset