Start of Oculus sample.
Fix bug with input handler view selection when drawing oversized views.
Small additions for GlTexture and GlRenderbuffer
Specialisation of Handler3D for use with Framebuffer.
Work toward incorporate Oculus Rendering with Pangolin. Use Oculus shader and appropriate rotation matrix from SensorFusion
Support Oculus matrices in pangolin::OpenGlMatrix.
Fix bug when rendering section of texture to current viewport. Rename method.
Sample rendering correctly.
Add methods for toggling / setting fullscreen.
Add reinitialise method for GlRenderBuffer, mimicking GlTexture.
Introduce Oculus convenience class to simplify using it and Pangolin.
Support N-View camera rig rendering with OpenGlRenderState object.
Refactor Oculus example.
Factor OculusHud class into main library.