Renamed unknownFlags to additionalFlags.
The depth blend falloff setting can now be configured, imported and expored.
Vertex color & alpha of meshes can now be exported and the addon now detects two flags automatically.
Added additional material flags.
Added material flip book fields.
Added the material layer clamp color flag.
Added some exotic UV fields to the material layer panel.
Made the layout panel more compact and gray out based on selected uv source.
Generate Cycle Node Tree Materials if Cycles is selected as render engine.

Works currently only for models that have a diffuse, normal, specular and decal layer.
Use the technical term fresnel instead of tint.
Fixed an regression with importing non standard materials.
Improved the layout of the generated Blender Cycles materials.
Moved the creation of the normal map material sub graph into its own method.
Blender cycles materials can now be generated if there is no decal layer.
Use specular layer as color source for glossy shader.
Generate also cycle materials when a normal map is missing.
Continue searching of a texture could not be found at the first location.
Generate cycle materials even if there is no specular image.
Take the alpha layer into account when generating blender cycles materials.
Cycles material generation: Take into account if diffuse layer is using RGB or RGBA color setting.