made the scene size dependent on the map size
Map sizes now are the right size instead of 1/2 size
Extensions for determining if a node is off the scene

More specific than the other extension: isOutOfBounds
Still kept the old one incase it comes in handy
Added a new Map: Map_02

I also discovered that making physics bodies via alphacomponents
doesn’t work with platforms… Hmmm
Moved the player

To avoid him being stuck inside Map_02’s cliff
Made Persons' physics bodies actually fit properly