Added rough HUD with health and item tracking
Reduced Overlay circle radius to prevent wall jumps
Added basic in game menu
added 'Menu' in Input manager
Level 1 small changes
Fixes and Updates

Fixed Level 2 bugs - Added powerups - Fixed key and door match so you
can't open random doors
Small L1 and L2 changes

Removes Key from inventory after use - L2 now has the dual laser instead
of the large laser
Added Main Menu
Added Game Manager
Adjusted Menu Scaling Options
Fixed Inventory Bugs
Adjusted Game Manager to remove player power ups
Fixed health bugs
Fixed menu opacity by importing a texture over the menu
Changed level order for Main Menu
Added Background Camera / Script
Removed Camera from Player1 Prefab
Added camera script to follow player and zoom in / out
Added Input Manager commands for zoom in / zoom out
Added Main Camera and Background Camera to Levels 1-5
Added additional testing images for background
Basic Enemy Player Detection
Added New Enemy Controller for shoot enemies
Reduced background brightness added light source
Changed background scrolling speed - horizontal and vertical
Added all animator controllers to enemies
basic animations for shooting enemies
Fixed Trigger Event Bug that allowed lasers to open doors
Added HUD labels / adjusted
added health powerup
added powerup icons to all powerups
organized sprites better
added ability to display text
added text field to trigger event for displaying user messages
Added enemy explosion death sequence
fixed enemy shooting animations
fixed a few enemy bugs
Fixed player animations
disabled secondary box colliders on all lasers to prevent enemies from flying off the level
added more to level 3
fixed bugs when player is cloned
Added basic exploding enemy AI
added explosion attack to exploding enemy
relocated prefabs and animations to resources folder
fixed game breaking bug  to get animation clip length
cleaned up the Main Menu
Added explosion damage
removed debug info
Minimap Added
Updated Level 2 Ceiling & Test Scene for Chris

Ceiling was Platform now Floor
Test Scene for Chris to play around with things