add lava material + alpha value regulates shadow influence now #61
devide water from lava #61
add uniform timef for animated textures + add animated lava #61
fix compiler error in flush.frag #61
remove white light on water #101
better lava look #61
Merge branch 'master' into lava_rendering_61
merge master #61
add refraction to water texture #101
Merge branch 'waterRenderingFix_101' into lava_rendering_61
fix wrong refraction in water, set lava rendering #61
Merge branch 'master' into lava_rendering_61
Merge branch 'master' into lava_rendering_61
support different elements in particle drawing pipeline #61

- water, lava, bedrock, sand
generalize particle rendering naming #61
particle flush rendering depending on element id #61
Merge remote-tracking branch 'origin/master' into lava_rendering_61
merge master
hack terrain element id in drawDepthMapImpl
Merge remote-tracking branch 'origin/master' into lava_rendering_61