Beregar q

Map stuff needed to do:
```
add aid 50091 to {x = 32607, y = 31501, z = 13}
add aid 50092 to magic forcefield @ {x = 32611, y = 31497, z = 14}
add aid 50093 to magic forcefield @ {x = 32611, y = 31497, z = 15}
add aid 50094 to skeleton @ {x = 32601, y = 31386, z = 14}
add uid 50125 to crystal @ {x = 32613, y = 31386, z = 14}
add aid 50095 to door @ {x = 32608, y = 31516, z = 14}
add aid 50096 to door @ {x = 32606, y = 31489, z = 14}
corpse @ {x = 32588, y = 31406, z = 14} should contain 3 small topaz
add aid 50097 to door @ {x = 32584, y = 31499, z = 14}
add aid 50098 to ore wagon @ {x = 32578, y = 31488, z = 9}
add aid 50099 to ore wagon @ {x = 32603, y = 31339, z = 11}
add aid 50100 to ore wagon @ {x = 32599, y = 31505, z = 13}
add aid 50101 to ore wagon @ {x = 32577, y = 31508, z = 9}
add aid 50102 to ore wagon @ {x = 32628, y = 31514, z = 9}
add aid 50103 to ore wagon @ {x = 32683, y = 31508, z = 10}
add aid 50104 to ore wagon @ {x = 32700, y = 31449, z = 15}
add aid 50105 to ore wagon @ {x = 32662, y = 31496, z = 13}
add aid 50106 to ore wagon @ {x = 32720, y = 31488, z = 15}
add aid 50107 to ore wagon @ {x = 32688, y = 31472, z = 13}
add aid 50108 to ore wagon @ {x = 32703, y = 31506, z = 12}
chest @ {x = 32754, y = 31462, z = 15} should contain a Prison Cell Key
add aid 50109 to @ {x = 32571, y = 31508, z = 9}
add aid 50112 to ore wagon @ {x = 32570, y = 31508, z = 9}
add aid 50113 to @ {x = 32617, y = 31513, z = 9}
add aid 50114 to rock @ {x = 32619, y = 31514, z = 9}
add aid 50115 to ore wagon @ {x = 32615, y = 31514, z = 9}
add aid 50116 under rock @ {x = 32619, y = 31514, z = 9}
add aid 50117 to ore wagon @ {x = 32699, y = 31492, z = 11}
add aid 50118 to coal @ {x = 32718, y = 31490, z = 11}
add uid 50107 to bellow @ {x = 32699, y = 31495, z = 11}
add uid 50108 to lever @ {x = 32697, y = 31495, z = 11}
add uid 50109 to lever @ {x = 32695, y = 31495, z = 11}
add uid 50110 to lever @ {x = 32693, y = 31495, z = 11}
add uid 50111 to lever @ {x = 32691, y = 31495, z = 11}
add uid 50112 to mushrooms @ {x = 32659, y = 31493, z = 13}
add uid 50113 to lever @ {x = 32697, y = 31454, z = 13}
add uid 50114 to lever @ {x = 32691, y = 31452, z = 13}
add uid 50115 to lever @ {x = 32686, y = 31452, z = 13}
add uid 50116 to lever @ {x = 32683, y = 31455, z = 13}
add uid 50117 to lever @ {x = 32687, y = 31457, z = 13}
add uid 50118 to lever @ {x = 32693, y = 31458, z = 13}
add uid 50119 to lever @ {x = 32696, y = 31462, z = 13}
add uid 50120 to lever @ {x = 32696, y = 31465, z = 13}
add uid 50121 to lever @ {x = 32691, y = 31464, z = 13}
add uid 50122 to lever @ {x = 32685, y = 31465, z = 13}
add uid 50123 to lever @ {x = 32689, y = 31470, z = 13}
add uid 50124 to ore wagon @ {x = 32688, y = 31471, z = 13}
add uid 50126 to skeleton @ {x = 32650, y = 31467, z = 15}
remove destination from magic forcefield @ {x = 32598, y = 31402, z = 15}
add uid 50127 to magic forcefield @ {x = 32598, y = 31402, z = 15}
add aid 50127 to steam @ {x = 32551, y = 31379, z = 15}
```

fixes #797 #652 #662 #703 

Left to do: 
Misc:
- Add monster spawns
- Add trap tiles on the way to save Rehon that spawns mechanical fighters, seems to be random amount of 2-4 mechanical fighters. They should say "KLICK!" when stepped on it seems
```
Around the area many spots on the floor have traps, they will summon 2 to 4 Mechanical Fighters when you step on them. The traps are unavoidable, as they are rows of invisible switches that will trigger the summons.
```

- Anyone know the location of Infested Tavern?
- Anyone know what the levers @ {x = 32570, y = 31421, z = 9} and {x = 32568, y = 31421, z = 9} should do? Should they teleport the player over the gate? or should they remove/open the gate?