World of Diving: Use Aion profile

The Aion profile fixes the water and many (but not all) of the haloing issues
in the game, making some of my fixes redundant.

It does break the working shadows, but I've become convinced that they were
working by a fluke anyway and would have broken as I manually fixed some of the
halo issues.

Remove the redundant fixes and set the Aion profile in the ini (still best to
use nVidia inspector)
World of Diving: Add shader dumped from game
World of Diving: Disable remaining halo effect on many surfaces (lighting related?)

This one is odd - it seems to have a double halo, so if I try to adjust it to
correct the halo, I just get a second halo that's worse than the one I removed.
World of Diving: Partial fix for shadows

I've been able to mostly fix the shadows in most of the game.

- Shadows only fixed for 0 convergence, so set convergence to 0 by default.
  - Added [ key to set a better convergence value for 3D, but shadows will be
    slightly off.
- Shadows are clipped on the far left and right of the screen.
- Some surfaces still have broken shadows. These are adjusted by these shaders,
  so I may just not have found quite the right combination, or maybe the pixel
  shader for those objects needs tweaking (I already noticed the pixel shaders
  for each surface seem to have an effect on shadow positions)?