Add Flixel Template for Game 1

Adds a HaxeFlixel standard template to Jump Fight's folder.

Also renames the game1 folder to include the game title.
Convert Tabs to Spaces

I prefer spaces for indenting this month.
Merge branch 'master' into HEAD
Clean Up Project.xml and Main.hx

Updates / removes bits of Project.xml and Main.hx, either due to changes
in the latest version of OpenFL or due to the unique constraints of this
project.
Remove More Unnecessary Stuff

The template includes these needlessly for our purposes.
Add Basic Title State

Just displays a title for now.
Add and Use Anton Font for Title

Adds the Anton font and uses it for the title screen.

To help preserve the licenses of external resources I did not create, such as
the SIL Open Font License 1.1 for Anton, these resources will go in
external_assets with their licenses. I have included a notice to this effect.
Delete AssetPaths.hx

I just don't find this feature of HaxeFlixel useful.
Merge branch 'master' into game1

Conflicts:
	exper3.sublime-project
Add "Press Any Key" Text
Remove Data Directory

I don't think this game will need that kind of asset.
Remove Global Registry

Won't be using this, probably, and would just write my own anyway.
Do Something When Key Is Pressed on Title Screen

Loads the Game state, which sadly does nothing yet. :(
Change Game Resolution

Changes the game from 640x480 with no artificial pixellation to 448x448
with 2x zoom.
Fix Errant Curly Brace

I've been programming in Google C++ Style too long. Haxe's preferred
style is to put braces on their own line.
Hero in a Pit

Adds a controllable player object with some preliminary physics and a
pit to keep it from falling offscreen.
Put All World Objects in One Group

This is preparation for adding more platforms later.
Use Buffer Locking

It's a small performance boost.
More Player Movement

KNOWN ISSUE: Jumping works in mid-air and does not work if the player is
on the ground.
Fix Jumping

There seems to be a bug around constantly accelerating the player into a
surface in the current version of HaxeFlixel. I've made a note to
investigate this further after EXPER3, but in the meantime, separating
the player from the floor by a few pixels before jumping does the trick.