Adding project setup files.
Skeleton of GUI frame.
Dan's test commit
placeholder files uploaded so we've got the packages.
Added prototype classes for GameLogic and GameState including basic interactions between these two classes. Includes very basic Item, Player and Room classes.
Core application interface restructured to reflect updated design.
Update .gitignore to ignore eclipse metadata
Merge branch 'develop' of https://github.com/mrwinton/TheExcellentAdventure into develop
ClientServer Testing. Not exactly what we'll be using. Came from tutorials and stuff.
GUI has been commented and ui logic separated into Game Mode methods, also added the GamePanel and Inventory Panel.
Merge branch 'develop' of https://github.com/mrwinton/TheExcellentAdventure into develop
Big and first commit (sorry).
-Created a simple bounding box class for use later with rendering and interacting.
-Created a game class that initializes the gamed by creating the GUI and creating the world/rooms. (Unfinished)
-Updated room constructor to generate items inside when the room is constructed aswell.
-Updated item to have a bounding box.
Added interface assets and their respective asset loaders. Moved program initialisation to ClientController from GUI.
Merge branch 'develop' of https://github.com/mrwinton/TheExcellentAdventure into develop
Initial game state parser commit.
Merge branch 'develop' of https://github.com/mrwinton/TheExcellentAdventure into develop
Client Server Testing - Incomplete - Version G1

It's currently working in the sense that the client can connect and send a message to the server.
Problem now is sending a 2nd set of messages.
communicating "permanently". Connection will only close if server is closed manually and/or client is closed.
Client will stay on and wait for a key press. This will then communicate it to the server.
Next step to overcome is allowing multiple clients to work when all connect
Just a cleanup - not much here
Parser updated to read and interpret the current players orientation (E.g. North). Documentation added.