Support INCR/DECR with stencil value replacement.
Support INVERT with stencil alpha replacement.
Oops, equation not func.
Always zero drawn pixels with zero.
Support stencil incr/decr even without blending.
d3d: Get some initial GE previews working.

Wrong colors.
Support BGRA formats in the debugger previews.
d3d: Copy over the vertex preview stuff.

Really need to just centralize, I know.  But want a debugger that works
first.
d3d: Fix some RGBA / ARGB color issues.

I wonder if we should just send floats here?  We denormalize and then
renormalize in software...
Merge pull request #6781 from unknownbrackets/d3d9

d3d: Fix some RGBA / ARGB color issues.
Merge pull request #6780 from unknownbrackets/ge-debugger

Welcome Direct3D9 to the GE debugger family
d3d: Unbreak hardware transform, oops.

This was broken by my earlier commit.  Now we can send colors directly.
d3d: Fix a shader compiler error.
d3d: Convert DXT texture colors.

Doesn't seem like this is 100% correct though, not sure.
d3d: Prevent crash on Release() of render-to-tex.

Might be safer to do as we do in GLES and always have a texture...
Merge pull request #6777 from unknownbrackets/gpu-blend

Use blending to approximate incr/decr/invert
d3d: Fix another shader compile error.
d3d: Clean up some normal handling.

So hardware and software transform match gles.
d3d: Update native with scissor and text draw fix.
Merge pull request #6784 from unknownbrackets/d3d

Clean up some normal handling and a shader error in D3D