extract tile debug printing
fix some renderer references
load layer definitions remotely
more flexible, and will be useful for allowing web worker to load layers and styles that include functions (e.g. aren't just plain JSON)
in canvas, draw buildings with names in a different color
to avoid floating point precision issues, scale tile geometries to smaller local range (currently 4096) and re-scale to meters in vertex shader
better road widths
comment miter test pattern
add (commented out) test calls for polyline outlines on polygons
add optional z offset for geoms
fix canvas renderer to work with locally scaled (0-4096) tiles
improve z sort
z management (give small z boost to geometries based on order in layer)
style updates for land and roads
sorting update on layers
another z tweak
webgl not supported message
boost extra shading for height
hit r to reload shaders
Merge pull request #1 from adenyes/master

hit r to reload shaders
polyline tesselation support for:
- closed polygons
- edge detection/removal for line segments nearly coincident with tile edges