Fix light level on Glow enchanted weapons
Modify RoomEdit to write an additional grid with higher resolution and heights (ROO V13)
new windeu32.exe with ROO v13
Allow glow enchantment on Lute

Cleaned up the files a little too.
Fix calc
Debug string fix

Something is causing players to end up with a NewHold of $. Need more
information to find out why this occurs (cannot reproduce it locally).
Fix variable
Fix incorrect height scale
Read ROO v13 (highres-grid) in blakserv
New CanMoveInRoomHighRes in roomdata.c
Add CanMoveInRoomHighRes to roomdata.h
Add fallback to CanMoveInRoom in case the ROO file has no high-resolution grid.
Add C_CanMoveInRoomHighRes to ccode.c/.h
Make CanMoveInRoomHighRes available to KOD
tos.roo (v13 - with highres grid)
Make RoomData in ccode.c also return the highres rows/cols count to KOD
Read highres row/col count to kod in room.kod
Added optional/preset fine parameters to ReqSomethingMoved in room.kod
Changed ReqSomethingMoved to retrieve old/current fine coordinates also
CanMoveInRoomHighRes: Keep old definition of a teleport