Turn on warnings
fixes #167
Active spots are not computed as they should be
fixes #141
Rename CameraManager in ODFrameListener and make it private
part of #91
Merge pull request #186 from oyvindln/development

removed dirent
Made the resource manager retrieve the OD installation path at load time.

I also made it so the ./resources.cfg file is tested first to override the data path to "./",
to still permit developer builds.

Needs testing though to make sure.

Should help with #58
Made the level loading work even on system-wide installation.

Music and sounds are already working, but scripts aren't yet.
I made the server send a filename relative to the installation path to the client(s).

Due to the sharable nature of levels, we might later want to just send a filename + SHA/MD5
and let the client search through the bundled levels + user custom ones.
Turn on warnings
fixes #167
Active spots are not computed as they should be
fixes #141
Rename CameraManager in ODFrameListener and make it private
part of #91
resolved conflict on GameMap.cpp
Merge pull request #181 from hwoarangmy/development

Turn warnings on + active spots + renaming camera manager in ODFrameListener
Fixed AS script path in initialization.

Also fixed the console.as script by dropping an obsolete console command. (aithreads)
Oops, forgot to make the creatures.def file follow the installation path.
Dropped load/save maps from TGA files.

This is obsolete, half-finished and non-working code that shouldn't have been pushed
in the common repository in the first place. Sorry Tom.

I also removed some obsolete console commands.
Merged the getMapName and getMapDescription in a more efficient function.
Improved the display of player slot and AI in the map descriptions UI.
Merge pull request #184 from Bertram25/od-data-path

Made the resource manager retrieve the OD installation path at load time...
Move removal of some warnings to the OD_OPT_FLAGS variable on MinGW
Merge pull request #189 from akien-mga/development

Move removal of some warnings to the OD_OPT_FLAGS variable on MinGW
Added newest forge objects, prepared by Danimal! :D

Removed the old forge models, texture and material files.
I also removed the old field obsolete model file.

I added corresponding credits and fixed forgotten levels there.

The new models look awesome...

Fixes #187